Vision Correction Simulation With 3D Head-Tracked Patient Views

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Solution Overview

Problem

Existing vision correction tools, such as trial lenses and phoropters, provide limited simulation of how vision correction treatments will perform in real-world environments, hindering informed decision-making by patients.

Innovation Solution

A synchronized vision correction simulation system that generates two-dimensional and three-dimensional views, synchronized by tracking patient position and head orientation, to simulate visual effects, treatments, and ocular disorders using augmented, virtual, or extended reality headsets.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional trial lenses and phoropters are used for vision correction simulation, then the device complexity is low and ease of operation is high, but the simulation realism and patient understanding are limited

Engineering Contradiction:
Improvepatient understanding of vision correctionVSAvoidsimulation system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of real-world environments and visual scenes that patients can interact with through AR/VR headsets. These digital twins replicate actual viewing conditions, allowing patients to experience how vision correction will perform in their specific daily environments rather than through abstract lens trials.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces a computational intermediary layer that processes patient-specific visual data, environmental parameters, and optical correction models to generate personalized simulation scenarios. This intermediary translates complex optical concepts into immersive visual experiences that patients can intuitively understand.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If immersive AR/VR simulations are implemented, then patient understanding and simulation realism are improved, but the device complexity and synchronization requirements increase

Engineering Contradiction:
Improvesimulation accuracyVSAvoidsynchronized system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges multiple subsystems (AR/VR display, head tracking, scene rendering, optical modeling) into a unified simulation platform. By integrating these components and establishing centralized synchronization protocols, the system manages complexity while delivering accurate, coordinated visual feedback that adapts to patient movements in real-time.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system implements continuous feedback loops where head position and orientation data are constantly monitored and used to adjust the simulated visual scenes in real-time. This feedback mechanism ensures the simulation accurately reflects the patient's actual viewing conditions and maintains synchronization between physical movements and virtual visual feedback.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If personalized visual scenes and manipulation criteria are used, then the adaptability and patient-specific accuracy are improved, but the computational requirements and processing time increase

Engineering Contradiction:
Improvepatient-specific simulation customizationVSAvoidsimulation generation speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system performs preliminary processing by pre-computing patient-specific optical parameters, pre-loading relevant visual scenes, and pre-configuring manipulation criteria based on initial patient data. This preparation work is done before the actual simulation session, reducing real-time computational burden and enabling faster, more responsive personalized simulations.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260090712A1Vision correction simulation system and methods of use
Publication Date: 2026.04.02 VIRTUALENS LLC
  • US20260090712A1 patent drawing
  • US20260090712A1 patent drawing
  • US20260090712A1 patent drawing

AI summary

The present disclosure relates to a patient simulation system. The patient simulation includes a processor and a computer-readable medium storing instructions which, when executed by the processor, cause the processor to receive a selection of criteria for generating a patient simulation; generate a first view of the patient simulation corresponding to the selection of criteria to be viewed in two dimensions using a clinician display; generate a second view of the patient simulation corresponding to the selection of criteria to be viewed in three dimensions using a patient display; transmit the second view of the patient simulation to the patient display; and synchronize the first view to the second view by tracking a position and head orientation of the patient.