Digital Vision Stimulation Platform for Retinal and Brain Pathway Training

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Solution Overview

Problem

Conventional vision restoration and enhancement technologies are inadequate for addressing a wide range of vision-related issues, including myopia, presbyopia, amblyopia, stroke rehabilitation, and computer vision syndrome, as they are cumbersome, expensive, or not designed for specific needs such as temporary vision boosts or relaxation of tired eyes.

Innovation Solution

A vision stimulation platform that includes a set of games or exercises designed to stimulate brain pathways and retina cells, providing interactive and animated displays on mobile or web applications to enhance vision, relax eyes, and improve focus, targeting specific eye problems through systematic stimulation of the visual pathway and brain, including motor components.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional patching therapy is used to treat amblyopia, then vision restoration is achieved, but the treatment is cumbersome and limited in effectiveness

Engineering Contradiction:
Improvevision restoration effectivenessVSAvoidtreatment convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent replaces the mechanical patching system with a digital stimulation system that uses screens to present visual patterns and games. This substitutes the physical barrier of patching with electronic visual stimuli that actively train brain pathways, making the treatment less cumbersome while maintaining effectiveness through engaging interactive content.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent changes the parameters of visual stimulation by using dynamic patterns, colors, and interactive games rather than static patching. The system adjusts stimulation parameters including pattern complexity, color variations, and interaction requirements to optimize both treatment effectiveness and user convenience.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If eyedrops are used to treat myopia in children, then vision improvement is achieved, but the cost increases to $100 to $150 per bottle per month and requires specialty pharmacies

Engineering Contradiction:
Improvemyopia treatment effectivenessVSAvoidaccessibility and cost
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent replaces expensive, complex eyedrop formulations with a simple, inexpensive digital platform that can be delivered through standard screens. The 'product' is the software application itself, which can be distributed at minimal cost through mobile devices or computers, eliminating the need for specialty pharmacies and reducing monthly expenses to pennies per day.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The patent substitutes the chemical mechanism of eyedrops with a digital visual stimulation mechanism. Instead of using pharmaceutical compounds that require specialized dispensing and have high costs, the system uses electronic displays to present visual patterns that train the brain, dramatically reducing both cost and distribution complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If conventional vision enhancement technologies are used, then vision restoration is achieved, but they cannot provide temporary vision boosts for specific purposes

Engineering Contradiction:
Improvevision enhancement capabilityVSAvoidapplication-specific customization
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent makes the vision enhancement system dynamic by allowing users to select different exercise modes tailored to specific needs such as sports, driving, or computer use. The system can adjust stimulation parameters in real-time based on the selected activity, providing customized vision enhancement for temporary, purpose-specific scenarios rather than requiring permanent treatment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent creates a universal platform that can serve multiple functions including vision restoration, temporary enhancement for sports or driving, relaxation for computer users, and rehabilitation for stroke patients. The same basic system delivers different types of visual stimulation depending on user selection, making it adaptable to various applications without requiring separate technologies for each purpose.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Reliability

If conventional vision training is used, then vision improvement is achieved, but it does not systematically stimulate the entire visual pathway and brain

Engineering Contradiction:
Improvevision training effectivenessVSAvoidcomprehensive stimulation coverage
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the visual pathway stimulation into distinct modules that target different areas systematically. The program includes separate exercises for retina stimulation, color vision, attention focusing, motor components, and relaxation. This segmentation allows comprehensive coverage of the entire visual pathway while keeping each individual exercise simple and manageable.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20220351638A1Stimulation of brain pathways and retinal cells for vision training
Publication Date: 2022.11.03 EYE QUIX LLC
  • US20220351638A1 patent drawing
  • US20220351638A1 patent drawing
  • US20220351638A1 patent drawing

AI summary

A vision stimulation platform is designed for stimulation of brain pathways and retinal cells for vision training and enhancement. Modules of eye exercises are provided to a user, where each module includes an ordered sequence of eye exercises to be performed by the user. The eye exercises comprise one or more screens showing an animated display for the user to view for a time period less than a threshold time (e.g., 10 seconds). The animated display has a color, movement, or pattern designed to stimulate a specific visual pathway of the brain or the retina of the user, and the set of displays is designed to achieve a purpose (e.g., eye relaxation, vision precision, stroke treatment, etc.). At least one of the eye exercises comprises an interactive portion for the user to interact with one or more items on the screen to test the motor cortex of the user.