Visual Aim Indicator for Video Game Shooting Mechanics

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Solution Overview

Problem

In video games, the lack of immediate visual feedback during the aiming process in shooting mechanics reduces interactivity and makes it difficult for players to acquire fundamental skills and execute precise shots, especially for beginners and advanced players.

Innovation Solution

A visual aim indicator system that displays the intended destination within a target region, allowing players to select aim points with associated control input ranges, enabling intuitive aiming without precise input values and customizable to player preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If no visual aim indicator is displayed during aiming, then the game interface remains simple and uncluttered, but players cannot see the intended destination of their shot until after the shot is completed, reducing interactivity and making it difficult to acquire fundamental skills

Engineering Contradiction:
Improvevisual feedback during aimingVSAvoidgame interface complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The visual aim indicator displays the intended destination of a shot before the shot is actually taken. This preliminary visual feedback allows players to see where their shot will go before committing to the action, enabling them to adjust their aim in real-time and understand the relationship between control input and shot outcome.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides immediate visual feedback during the aiming process by displaying an indicator that shows the intended destination of the shot. This feedback loop allows players to observe the consequence of their control inputs instantly, rather than waiting until after the shot is completed, thereby improving interactivity and skill acquisition.

Inventive Principle:
Principle #23Feedback

2Measurement precision

If precise control input values are required for accurate aiming, then shot precision can be maximized, but the aiming process becomes more difficult and time-consuming, especially for beginning players

Engineering Contradiction:
Improveaiming precisionVSAvoidaiming difficulty
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The continuous range of control input values is segmented into discrete aim point selections. Instead of requiring players to precisely control the exact position, the system divides the target area into multiple aim points, each associated with a range of control input values. This segmentation allows players to select from predefined options rather than achieving precise continuous control.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes the parameter of control input from requiring precise continuous values to accepting ranges of values that map to discrete aim points. By transforming the control parameter from a continuous precision requirement to a categorical selection, the system maintains aiming precision while significantly improving ease of operation.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If a large number of aim points are provided within the target region, then players have more strategic options for shots, but the complexity of selecting and managing aim points increases

Engineering Contradiction:
Improveshot strategy optionsVSAvoidaim point selection complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The visual aim indicator serves multiple functions simultaneously: it displays the intended destination, indicates which aim point is currently selected, and provides feedback on the relationship between control input and aim point selection. This multi-functionality reduces the need for separate indicators for each piece of information, thereby managing complexity while providing comprehensive feedback.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8043149B2In-game shot aiming indicator
Publication Date: 2011.10.25 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8043149B2 patent drawing
  • US8043149B2 patent drawing
  • US8043149B2 patent drawing

AI summary

A visual aim indicator shows players the position of a selected one of a set of aim points during a video game. Each of the set of aim points has a predetermined position. The predetermined positions are within a target region, so that the visual aim indicator shows players the likely destination of their aim. Each aim point is associated with a range of control input values, so that players do not need to provide a precise control input value and can quickly select one of the set of aim points. The sizes of the ranges of control input values associated with the aim points can vary so that a player's aim inputs can be biased towards or away from specific aim points. The visual aim indicator is displayed intermittently during an aiming mode of operation and removed from view when the player completes the aiming mode of operation.