Visual Content Generation for Driving Simulators
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Simulated driving systems fail to replicate the realism of actual driving experiences, particularly in sensory aspects and physiological responses, and are hindered by high technological costs, limiting accessibility.
Innovation Solution
A method and system that generates visual content by combining virtual objects with a 3D model of an accommodating space using a host device, which loads a 3D model from a built-in computer, determines host and object positions, and overlays virtual objects onto real-world views to enhance realism and provide driving simulations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional driving simulators use high-quality hardware and software to replicate realism, then the sensory authenticity and physiological response accuracy improve, but the technological cost increases significantly
Solution Approach 1:
The patent uses a camera to capture real-world driving scenes and displays them on a screen, creating a visual copy of the actual driving environment. This eliminates the need for expensive motion platforms and force feedback devices while maintaining visual realism. The head-mounted display shows captured images that replicate what the driver would see in real conditions, achieving sensory authenticity through simple optical copying rather than complex mechanical simulation.
Solution Approach 2:
The patent replaces complex mechanical simulation systems with an optical-electronic system. Instead of using mechanical motion platforms, vibration motors, and force feedback mechanisms to simulate driving sensations, the invention uses a camera to capture visual information and a display device to present it. This substitution of mechanical systems with optical-electronic systems dramatically reduces cost while maintaining the ability to replicate driving scenarios.
2Device complexity
If driving simulators use simplified hardware to reduce costs, then accessibility improves, but the ability to replicate realistic driving experiences deteriorates
Solution Approach 1:
By using a standard camera and display device to capture and show real driving scenes, the system creates an accurate visual copy of the driving environment. This approach uses inexpensive, widely available components while maintaining high fidelity to real driving conditions, thus improving accessibility without sacrificing realism.
Solution Approach 2:
The patent uses a head-mounted display that can function both as a protective helmet and as a visual display device. This multi-functional design eliminates the need for separate expensive simulator equipment, making the system accessible while maintaining the ability to provide realistic driving experiences through the display of captured driving scenes.
3Manufacturing precision
If the system uses detailed 3D models and precise position tracking, then the visual content accuracy improves, but the computational resources and processing time increase
Solution Approach 1:
Instead of using complex 3D modeling and rendering that requires significant computational resources, the patent directly captures and displays real driving scenes using a camera. This copying approach provides accurate visual content of the actual driving environment without the need for intensive computational processing, thus maintaining visual accuracy while reducing energy consumption.
Data Source
AI summary
The embodiments of the disclosure provide a method for generating a visual content, a host, and a computer readable storage medium. The method includes: in response to determining that the host has connected with a built-in computer of an accommodating space, loading a 3D model associated with the accommodating space, wherein the 3D model at least partially corresponds to a physical structure of the accommodating space; determining a host position of the host within the 3D model and accordingly determining an object position of a predetermined object in the 3D model; and generating the visual content via combining a virtual object with the predetermined object.


