Visual Interactive Content Editing for No-Code Event Configuration

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Solution Overview

Problem

The process of generating interactive content is complex and requires code-based development, necessitating high skill levels and significant time and resources, making it inefficient.

Innovation Solution

A visualized interactive content generation method that allows users to create interactive content through a content editing interface with a canvas area, material area, and interaction event area, enabling the addition and configuration of materials and events without coding, thereby simplifying the process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If code-based development is used to generate interactive content, then the functionality and interactivity of the content can be achieved, but the complexity of the process increases and requires high skill levels and significant time and resources

Engineering Contradiction:
Improveease of interactive content generationVSAvoidcomplexity of generation process
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The patent replaces the mechanical coding process with a visual drag-and-drop interface. Users can create interactive content by dragging materials from a material area onto a canvas and configuring events through graphical interfaces, eliminating the need to write code. This substitution of visual operations for code-based operations directly resolves the contradiction by making content generation easier while reducing process complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces an event configuration mechanism as an intermediary between materials and user interactions. The event configuration area provides a visual interface that mediates the connection between draggabble materials and their interactive behaviors, allowing users to configure complex interactions without understanding underlying code. This intermediary layer simplifies the generation process while maintaining full functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If code-based development is used to generate interactive content, then the content can achieve desired functionality, but the time and resources required increase significantly

Engineering Contradiction:
Improveefficiency of interactive content generationVSAvoidtime required for content generation
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent implements a material area that pre-prepares and categorizes various interactive elements (images, videos, audio, text, buttons) for immediate use. These materials are prepared in advance with predefined properties and can be directly dragged onto the canvas without requiring creation or coding from scratch. This preliminary preparation of materials dramatically reduces the time required for content generation while maintaining high productivity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent enables users to copy and reuse previously created interactive scenes and event configurations. Once a scene or event is configured, it can be copied and applied to other materials or scenes, eliminating the need to recreate similar interactions repeatedly. This copying capability significantly reduces generation time and improves productivity by leveraging existing work.

Inventive Principle:
Principle #26Copying

3Ease of operation

If a visualized editing interface is used to simplify interactive content generation, then ease of operation improves, but the system complexity increases due to the need for drag-and-drop functionality and event configuration

Engineering Contradiction:
Improveease of content creationVSAvoidcomplexity of editing interface
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent divides the editing interface into three distinct functional areas: a material area for selecting elements, a canvas area for arranging content, and an event configuration area for setting interactions. Each area has a specific, simplified function, and users interact with only one area at a time in a logical sequence. This segmentation reduces the perceived complexity of the interface by breaking down the content creation process into manageable, isolated tasks.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from one-dimensional code editing to a two-dimensional visual workspace. Users can arrange materials spatially on the canvas using drag-and-drop operations, creating content through spatial manipulation rather than linear code writing. This dimensional change provides more intuitive control and improves ease of operation, as users can visually see and adjust the layout and relationships between elements.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12554389B2Interactive content generation method and apparatus, and storage medium and electronic device
Publication Date: 2026.02.17 BEIJING YOUZHUJU NETWORK TECH CO LTD
  • US12554389B2 patent drawing
  • US12554389B2 patent drawing
  • US12554389B2 patent drawing

AI summary

The present disclosure relates to an interactive content generation method and apparatus, and a storage medium and an electronic device. The method includes: displaying a content editing interface, wherein the content editing interface includes a canvas area, a material area and an interaction event area; displaying a target interactive scene image corresponding to a scene adding operation in the canvas area in response to the scene adding operation performed by a user in the content editing interface; adding, in response to a selection operation for a target material in the material area performed by the user, the target material to the target interactive scene image, and adding, in response to an interaction event configuration operation for the target material performed by the user in the interaction event area, an interaction event to the target material to obtain target interactive content.