Visual Field Switching Gesture Buffering for Mobile Games

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Solution Overview

Problem

In mobile games, the fling gesture for visual field control often results in unexpected and significant visual interference due to high-speed visual field movement, leading to a poor gaming experience.

Innovation Solution

A method and device that determine whether a sliding operation is a fling or conventional gesture by analyzing touch parameters, performing buffering or compensating adjustments to reduce unexpected visual field movement, thereby improving the gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If fling gesture is used for visual field control, then visual field switching speed is improved, but visual interference and player experience deteriorate

Engineering Contradiction:
Improvevisual field switching speedVSAvoidvisual interference
Core Design Contradiction:
SpeedVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary buffering adjustment before the fling gesture completes by detecting the gesture intent in advance and pre-adjusting the visual field buffer, so that when the fling gesture executes, the visual field transition is already optimized to minimize interference

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors touch parameters during the sliding operation and provides real-time feedback to adjust the visual field buffering dynamically. Based on the detected touch characteristics, the system adjusts the buffer timing and magnitude to balance switching speed with visual stability

Inventive Principle:
Principle #23Feedback

2Object-affected harmful factors

If visual field buffering adjustment is applied, then visual interference is reduced, but visual field switching responsiveness may deteriorate

Engineering Contradiction:
Improvevisual interferenceVSAvoidvisual field switching responsiveness
Core Design Contradiction:
Object-affected harmful factorsVSSpeed

Solution Approach 1:

The buffering adjustment parameters are made dynamic rather than fixed. The system adjusts buffer size, timing, and strength in real-time based on the detected gesture type, touch speed, and contextual factors, allowing optimal balance between interference reduction and responsiveness for each specific situation

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple buffering parameters simultaneously including buffer timing offset, buffer strength factor, and visual field transition curve parameters. By coordinating multiple parameter changes together, the system achieves smooth visual transitions without significant delay in response

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240390790A1Method and apparatus for switching pictures in game, electronic device, and storage medium
Publication Date: 2024.11.28 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20240390790A1 patent drawing
  • US20240390790A1 patent drawing
  • US20240390790A1 patent drawing

AI summary

The present disclosure provides method and device for switching pictures in game, an electronic device, and a storage medium. The method includes obtaining, in response to receiving a sliding operation, a touch parameter corresponding to the sliding operation, if the touch parameter meets a judgment condition for fling, determining buffering adjustment information of visual field, performing buffering adjustment of switching of the visual field for a current visual field picture of the game to display a target visual field picture of the game in the graphical user interface, and performing a game interactive operation; if the touch parameter meets a judgment condition for adjustment of the visual field, determining compensating adjustment information of the visual field, and performing compensating adjustment of switching of the visual field for the current visual field picture of the game to display the target visual field picture of the game in the graphical user interface.