Visual Identity Mechanisms for Gaming Environments

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Solution Overview

Problem

In gaming environments, existing technologies lack mechanisms to ensure that user visual identities, such as digital images, are appropriate and context-dependent, potentially leading to offensive content being displayed.

Innovation Solution

The implementation of a system that allows digital images to be sourced from verified locations like hard disks, flash memories, and approved marketplaces, with the ability to change or revoke images based on user requests and context, ensuring images are non-offensive and context-dependent, with dual appearances for different gaming environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users can freely choose and upload any digital image as their visual identity, then user freedom and personalization are improved, but the risk of offensive or inappropriate content being displayed increases

Engineering Contradiction:
Improveuser freedom in choosing visual identityVSAvoidoffensive content display risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent introduces an intermediary verification system that mediates between user freedom to choose images and the need to prevent offensive content. The system verifies that images originate from approved sources (hard disk, flash memory, game disc, approved website) before allowing them to be used as visual identities, thus blocking potentially harmful content while maintaining user choice within safe boundaries

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent implements preliminary verification of image sources before the images are displayed or used as visual identities. By checking the origin of images in advance (from approved sources only) and establishing revocation mechanisms, the system prevents offensive content from being displayed while allowing users freedom to choose from verified safe options

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If a single digital image is used for all gaming contexts, then simplicity and ease of operation are improved, but the ability to provide context-appropriate identification is reduced

Engineering Contradiction:
Improvesimplicity of visual identity managementVSAvoidcontext-dependent identification capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic visual identity display where a single digital image can present different appearances based on the gaming context. The system automatically adapts the display of the visual identity depending on whether the user is viewing their own profile, a friend's profile, or a public leaderboard, providing context-appropriate identification without requiring users to manually manage multiple images

Inventive Principle:
Principle #15Dynamics

3Reliability

If digital images are permanently stored and displayed, then consistency and reliability are improved, but the ability to revoke inappropriate content is reduced

Engineering Contradiction:
Improveconsistency of visual identity displayVSAvoidrevocation capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements a revocation mechanism that allows digital images to be discarded (revoked) under certain conditions. When an image is reported as offensive or fails verification, the system can revoke and remove the image from display, replacing it with a default or alternative image, thus maintaining reliability by removing harmful content while preserving the ability to adapt to new information

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS7841517B2Visual identity mechanisms
Publication Date: 2010.11.30 MICROSOFT TECHNOLOGY LICENSING LLC
  • US7841517B2 patent drawing
  • US7841517B2 patent drawing
  • US7841517B2 patent drawing

AI summary

Mechanisms for visual identification of a user in a gaming environment. For example, a digital image is used to identify a user, whether the user is on-line or off-line. This digital image is easily verifiable as an appropriate and non-offensive image because it May come form a controlled digital image source (or set of sources). The digital image is also revocable in a variety of gaming environment contexts by a gaming authority. Lastly, the digital image is changeable depending on the context of the gaming environment, in one aspect, being configured to be visible to the entire gaming environment in one form, and being visible to a subset of the gaming environment in another form.