Visual Perception Radiance Fields for Saliency-Guided Scene Rendering

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Neural radiation fields and their variants require long network inference times and often ignore significant features around the central visual area, leading to lower rendering quality and longer processing times for generating new perspective images.

Innovation Solution

Construct an initial visual perception radiation field based on a scene image set, incorporating an initial density grid, color grid, and visual saliency grid, using user gaze point information to generate a visual sampling rate map, and determine an image rendering result based on a preset loss function, ultimately outputting a target rendered image.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If neural radiation field method is used for image rendering, then rendering capability is achieved, but network inference time becomes excessively long

Engineering Contradiction:
Improverendering speedVSAvoidnetwork inference time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent divides the rendering process into two distinct stages: a training stage where the neural radiation field learns from multiple viewpoint images, and an inference stage where pre-computed feature maps are used for rapid rendering. This segmentation allows the heavy computational work to be done during training, leaving the inference phase fast and efficient.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent performs preliminary computations during the training phase, including extracting features from multiple viewpoint images and pre-computing the neural radiation field parameters. These pre-computed features are then stored and reused during inference, eliminating the need for repeated heavy computations and significantly reducing inference time.

Inventive Principle:
Principle #10Preliminary action

2Manufacturing precision

If uniform sampling is used to sample points on light rays, then sampling process is simple, but visually salient areas become undersampled

Engineering Contradiction:
Improvesampling accuracyVSAvoidsampling strategy complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent applies different sampling strategies to different regions of the image based on visual saliency. High-saliency areas receive denser sampling to capture important visual features, while low-saliency areas use coarser sampling. This local differentiation ensures that visually important regions are adequately sampled without unnecessarily increasing computational cost across the entire image.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The sampling strategy dynamically adjusts the sampling density based on the computed visual saliency map. Instead of using a fixed uniform sampling pattern, the system adapts the sampling points along light rays according to the saliency distribution, placing more samples where needed and fewer where not required, thus optimizing the balance between accuracy and complexity.

Inventive Principle:
Principle #15Dynamics

3Manufacturing precision

If first coarse then fine sampling is used, then sampling coverage is improved, but visually salient areas become oversampled

Engineering Contradiction:
Improveimage rendering qualityVSAvoidnumber of sampled points
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The patent implements local quality by varying the sampling density according to visual saliency. Rather than applying coarse-then-fine sampling uniformly across the entire image, the system identifies visually salient regions and applies appropriate sampling density only to those areas. This prevents oversampling in low-saliency regions while ensuring adequate coverage in important areas.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent uses visual saliency detection as feedback to guide the sampling process. The saliency map, computed from the image content, provides feedback about which regions are visually important, allowing the sampling algorithm to adjust the number and distribution of sampling points accordingly. This feedback mechanism ensures that sampling resources are allocated efficiently to where they are most needed.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250384618A1Efficient rendering method for complex scenes based on visual perception radiation fields
Publication Date: 2025.12.18 BEIHANG UNIV
  • US20250384618A1 patent drawing
  • US20250384618A1 patent drawing

AI summary

Embodiments of this disclosure disclose an efficient rendering method for complex scenes based on visual perception radiation fields. One specific mode of carrying out this method comprises: constructing an initial visual perception radiation field; selecting a scene image as a sample image, and performing the following steps: generating a visual sampling rate map; determining an image rendering result based on the visual sampling rate map and the initial visual perception radiation field; determining a target difference value between the image rendering result and rendering data of the sample image; in response to determining that the target difference value is less than a preset difference threshold, determining the initial visual perception radiation field, which has completed training, as a visual perception radiation field; inputting rendering perspective information into the visual perception radiation field to output a target rendered image; controlling a display device to display the target rendered image.