Visual Room Rearrangement Planning Under Partial Observability

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Solution Overview

Problem

Existing robotic systems face challenges in efficiently planning room rearrangement tasks under partial observability, characterized by uncertainty in object locations, scalability issues with large numbers of objects, combinatorial expansion, and inefficient traversal, particularly in scenarios with blocked goals and swap cases.

Innovation Solution

A method and system utilizing a large language model-based search network, graph representation, and Parameterized Deep-Q Network (P-DQN) with hybrid action space to plan efficient object search and rearrangement, incorporating proxy rewards and graph embeddings to minimize agent traversal and resolve blocked/swap cases.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If existing methods explore the room to find objects outside the agent's ego-view, then complete object detection is improved, but traversal cost increases significantly

Engineering Contradiction:
Improveobject detection completenessVSAvoidtraversal cost
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary action by using a language model to predict the locations of unseen objects before the agent physically traverses to find them. The language model processes textual descriptions of the room and generates predictions about where objects located outside the current ego-view might be, allowing the agent to plan its traversal more efficiently rather than performing exhaustive exploration.

Inventive Principle:
Principle #10Preliminary action

2Ease of manufacture

If existing methods use non-optimal planning without optimizing the sequence of actions, then implementation simplicity is improved, but the number of steps and traversal required increases

Engineering Contradiction:
Improveplanning implementation simplicityVSAvoidrearrangement efficiency
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The system implements feedback by using a reinforcement learning component that learns from the outcomes of previous actions. The agent receives rewards or penalties based on whether its predicted object locations are correct and whether its rearrangement actions successfully achieve the goal state. This feedback loop allows the system to optimize its planning strategy over time, improving rearrangement efficiency while maintaining reasonable implementation complexity.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If the system assumes complete visibility of the room through bird's eye view, then planning accuracy is improved, but scalability to large numbers of objects deteriorates

Engineering Contradiction:
Improveplanning accuracyVSAvoidstate representation scalability
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system applies segmentation by dividing the room into multiple ego-view segments that the agent can observe from different locations. Instead of requiring complete bird's eye view visibility, the language model processes textual descriptions segmented by location and generates predictions for objects in each segment. This segmentation approach maintains planning accuracy for visible objects while improving scalability to rooms with large numbers of objects distributed across multiple viewable areas.

Inventive Principle:
Principle #1Segmentation

4Device complexity

If existing methods use greedy planning without considering blocked goals or swap cases, then computational complexity is reduced, but task completion reliability deteriorates

Engineering Contradiction:
Improveplanning computational complexityVSAvoidtask completion reliability
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system performs preliminary analysis using the language model to identify potential blocked goals and swap cases before executing the rearrangement plan. By processing textual descriptions of the room layout and object relationships, the language model can predict scenarios where objects block each other's goal positions or where swap operations are needed, allowing the agent to plan alternative actions in advance rather than getting stuck during execution.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12602029B2Method and system for task planning for visual room rearrangement under partial observability
Publication Date: 2026.04.14 TATA CONSULTANCY SERVICES LTD
  • US12602029B2 patent drawing
  • US12602029B2 patent drawing
  • US12602029B2 patent drawing

AI summary

A method and system for task planning for visual room rearrangement under partial observability is disclosed. The system or the robotic agent utilizes a visual input to efficiently plan a sequence of actions for simultaneous object search and rearrangement in an untidy room, to achieve a desired tidy state. Unlike search networks in the art that follow ad hoc approach, the method discloses a search network utilizing commonsense knowledge from large language models to find unseen objects. A Deep RL network used for task planning is trained with proxy reward, along with unique graph-based state representation to produce a scalable and effective planner that interleaves object search and rearrangement to minimize the number of steps taken and overall traversal of the agent, and to resolve blocked goal and swap cases. Sample efficient cluster-biased sampling is utilized for simultaneous training of the proxy reward network along with the Deep RL network.