Visual Sound Compensation for Mobile Gaming Immersion
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Solution Overview
Problem
In noisy environments, users of mobile gaming terminals struggle to determine the location of virtual objects within game scenes based on sound cues, leading to disrupted immersion and gameplay experience.
Innovation Solution
A visual method and apparatus that detects sounds and their sources within a game scene, providing visual controls on the interface to indicate sound types and orientations, allowing users to identify sound sources through virtual components and direction indicators, even in noisy conditions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If sound-based environment detection is used in mobile games, then the gaming experience can be enhanced through audio cues, but the user's ability to determine sound source location deteriorates in noisy environments
Solution Approach 1:
The patent introduces visual controls as an intermediary element that mediates between the sound detection system and the user. The visual control includes a virtual component that represents the sound source and a direction indicator that shows the orientation. This visual intermediary allows users to accurately determine sound source locations even when audio cues are obscured by environmental noise, thus maintaining measurement precision while preserving the immersive gaming experience.
2Measurement precision
If visual controls are added to indicate sound information, then the user's ability to locate sound sources improves, but the interface complexity increases
Solution Approach 1:
The visual control is segmented into distinct functional components: a virtual component that represents the sound source type and a direction indicator that shows the orientation. This segmentation allows each component to perform its specific function efficiently while keeping the overall interface organized and manageable. The segmented design reduces interface complexity by clearly separating concerns rather than creating a monolithic complex control element.
Solution Approach 2:
The visual control provides localized information about sound sources by displaying virtual components and direction indicators specifically at the positions corresponding to sound source locations. Each visual element has a specific local function - the virtual component indicates sound type at its position, while the direction indicator shows orientation from that location. This local quality approach ensures that complexity is introduced only where needed (at sound source locations) rather than throughout the entire interface.
3Loss of information
If multiple visual controls are provided for multiple sounds, then the user can distinguish between different sound sources, but the information processing load increases
Solution Approach 1:
The patent uses virtual components that are copies or representations of actual sound sources in the game environment. Each sound source is represented by a corresponding virtual component in the visual control, allowing users to perceive sound source information without processing complex raw audio data. The virtual components serve as simplified copies that convey essential information (sound type and orientation) in an easily interpretable visual format, reducing information processing load while maintaining complete sound information discrimination.
Data Source
AI summary
The present disclosure provides a visual method and apparatus for compensating sound information, a storage medium, and an electronic device, and relates to the field of human-computer interaction technologies. The method includes: detecting a sound in a first preset range of the game scene, and acquiring a type of the sound, and an orientation of the sound source of the sound relative to the virtual object; providing a visual control on the graphical user interface, the visual control including a virtual component associated with the type of the sound; and controlling a pointing direction of the virtual component according to the orientation of the sound source of the sound relative to the virtual object.


