Interactive Vocal Training System with 3D Physiological Feedback

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Solution Overview

Problem

Current vocal training methods often lead to vocal cord damage due to overexertion, as they lack effective mechanisms to prevent or minimize strain on the vocal cords during training.

Innovation Solution

An interactive training system utilizing a 3D animated visual character to illustrate human physiological components involved in vocal production, guiding users through exercises that strengthen vocals while preventing overexertion by demonstrating correct abdominal support, air control, and Larynx mobility, thereby promoting healthy singing techniques.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Strength

If users perform repetitive vocal exercises to strengthen their voice, then vocal strength and control improve, but the risk of vocal cord damage and injury increases

Engineering Contradiction:
Improvevocal strengthVSAvoidvocal cord damage
Core Design Contradiction:
StrengthVSObject-affected harmful factors

Solution Approach 1:

The system provides real-time visual feedback through an animated character that displays the user's actual vocal performance metrics (pitch, volume, duration) and compares them against ideal ranges. This feedback mechanism allows users to adjust their technique immediately, preventing harmful exertion while maintaining training intensity, thus resolving the contradiction between strengthening vocals and avoiding damage.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system establishes predetermined safe operating parameters for vocal exercises before training begins. These pre-set limits on pitch range, volume thresholds, and exercise duration create a protective framework that prevents users from exceeding safe boundaries. The animated character continuously monitors and enforces these pre-established safety constraints, allowing strength training while preventing injury.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If traditional vocal training methods are used without visual guidance, then training simplicity is maintained, but users cannot properly visualize correct movements and pressure application

Engineering Contradiction:
Improvetraining simplicityVSAvoidvisual feedback on movements
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system creates a virtual copy of the user's vocal performance and anatomical movements through the animated character. This digital replica visually demonstrates correct technique, muscle engagement, and body positioning in real-time. Users can observe this visual copy to learn proper form without adding complex physical training equipment, maintaining simplicity while providing comprehensive visual information.

Inventive Principle:
Principle #26Copying

3Loss of information

If an interactive visual training system is implemented, then visual feedback and guidance are provided, but system complexity increases

Engineering Contradiction:
Improvevisual feedbackVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system replaces complex mechanical training equipment and in-person instructor supervision with a software-based animated character that delivers visual feedback. This substitution achieves comprehensive visual guidance through digital means rather than physical apparatus, reducing hardware complexity while maintaining rich information delivery through the software interface.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11594147B2Interactive training tool for use in vocal training
Publication Date: 2023.02.28 VOIXTEK VR LLC
  • US11594147B2 patent drawing
  • US11594147B2 patent drawing
  • US11594147B2 patent drawing

AI summary

An interactive system and method for development of the voice, preferably for singing. The system and methods provide and utilize an animated, interactive, preferably 3D, visual character for illustrating the various human physiological components involved in producing vocals, and how best to strengthen and train such components to prevent injury. The system and methods are designed to visually replicate how the human body, and more specifically the internal organs for voice, interact and synchronize muscular movements that are involved in abdominal support, release of air control, and neural stimulation, in unison with Larynx mobility and gravity.