Voice Interaction Audio Ducking for Speech Intelligibility

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Solution Overview

Problem

Ambient noise interferes with voice interactions in environments where digital audio is playing, making it difficult for voice services and human conversation to comprehend voice inputs and responses, leading to a poor signal-to-noise ratio.

Innovation Solution

An audio playback system that dynamically adjusts audio levels by ducking music within specific frequency bands corresponding to speech, compressing audio to bring low-amplitude details above the noise floor, and applying equalization to improve the signal-to-noise ratio for speech comprehension, using microphones and sensors to detect speech presence and ambient noise levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If music is played at high volume in a given environment, then music playback quality is improved, but speech intelligibility deteriorates due to increased background noise

Engineering Contradiction:
Improveaudio loudnessVSAvoidsignal-to-noise ratio
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The audio signal is segmented into different frequency bands using a filter bank, where speech-relevant frequencies (e.g., 300-3400 Hz) are separated from music frequencies. This allows independent processing of speech and music components, enabling speech enhancement without uniformly affecting all audio content.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different processing strategies are applied to different frequency regions: speech-enhancing processing (amplification, noise reduction) is applied specifically to speech-relevant frequency bands, while music frequencies maintain their original characteristics. This localized approach preserves music quality while improving speech intelligibility.

Inventive Principle:
Principle #3Local quality

2Object-affected harmful factors

If audio compression is applied to bring low-amplitude details above the noise floor, then speech intelligibility is improved, but audio fidelity deteriorates

Engineering Contradiction:
Improvesignal-to-noise ratioVSAvoidaudio fidelity
Core Design Contradiction:
Object-affected harmful factorsVSManufacturing precision

Solution Approach 1:

The system dynamically adjusts audio processing parameters including compression ratio, noise floor threshold, and equalization curves based on detected speech presence and ambient noise levels. These parameter changes are optimized to improve speech intelligibility while minimizing impact on overall audio fidelity.

Inventive Principle:
Principle #35Parameter changes

3Object-affected harmful factors

If equalization is applied to boost speech frequencies, then speech intelligibility is improved, but music quality deteriorates

Engineering Contradiction:
Improvesignal-to-noise ratioVSAvoidmusic playback quality
Core Design Contradiction:
Object-affected harmful factorsVSIllumination intensity

Solution Approach 1:

The equalization settings are dynamically adjusted based on real-time detection of speech presence and characteristics. When speech is detected, speech-friendly equalization is applied; when no speech is present, music-optimized equalization is used. This dynamic adaptation resolves the contradiction by applying the appropriate processing only when needed.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10582322B2Audio playback settings for voice interaction
Publication Date: 2020.03.03 SONOS INC
  • US10582322B2 patent drawing
  • US10582322B2 patent drawing
  • US10582322B2 patent drawing

AI summary

Example techniques relate to voice interaction in an environment with a media playback system that is playing back audio content. In an example implementation, while playing back first audio in a given environment at a given loudness: a playback device (a) detects that an event is anticipated in the given environment, the event involving playback of second audio and (b) determines a loudness of background noise in the given environment, the background noise comprising ambient noise in the given environment. The playback device ducks the first audio in proportion to a difference between the given loudness of the first audio and the determined loudness of the background noise and plays back the ducked first audio concurrently with the second audio.