Voice-Driven Interactive Media Player Using Metadata Control
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current interactive media systems lack a universal player for playing and editor for creating or editing interactive content in a user-friendly manner, limiting user interactions and the impact of the content on viewers.
Innovation Solution
An interactive media system that uses a metadata file to control playback, retrieves media segments, activates a microphone to capture audio, performs text-to-speech conversion, and matches input keywords to predefined values to dynamically select and perform actions, enabling voice-driven interactions and seamless transitions between media objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If current interactive media systems use discrete custom-made experiences with tactile input, then content presentation is controlled, but user interaction variety is limited
Solution Approach 1:
The patent implements a universal interactive media player that can handle multiple interaction types (voice, gestures, tactile input) through a single unified system. The player executes metadata files that define different interaction modes, allowing one device to perform multiple interaction functions without requiring separate specialized systems for each interaction type.
Solution Approach 2:
The patent replaces traditional mechanical tactile input systems with voice-based interaction using speech-to-text conversion and gesture recognition. By substituting physical button presses and manual controls with voice commands and gesture detection, the system expands interaction variety while maintaining controlled content presentation.
2Ease of manufacture
If interactive media players lack a universal player and editor, then content playback is limited, but content creation flexibility is reduced
Solution Approach 1:
The patent creates a universal player that can execute interactive content created in various formats by interpreting metadata files. This universal execution capability allows the same player to handle different content types and interaction modes, bridging the gap between content creation flexibility and playback capability without requiring specialized players for each content type.
3Object-affected harmful factors
If interactive content has limited user interactions, then content impact on viewers is reduced, but system simplicity is maintained
Solution Approach 1:
The patent introduces metadata files as an intermediary layer between content creators and the universal player. These metadata files define interaction parameters, expected values, and branching logic, allowing complex interactive experiences to be created and executed without requiring the player itself to contain complex interaction logic. The metadata acts as a mediator that enables rich viewer engagement while keeping the player system relatively simple.
Data Source
AI summary
An interactive media system enables creation, editing, and presentation of voice-driven interactive media content. The interactive media content may include prompts for user input via voice, manual input, or gestures. In the case of an audio input, the interactive media player application obtains a text string representing the spoken phrases and matches the text string against a set of expected values corresponding to different predefined responses and each associated with a different possible action. Based on the matching of the phrase to an expected value, the interactive media player application dynamically selects and performs the action associated with the matching response. The action may comprise, for example, transitioning to playback of a different media object (e.g., a second video segment) and/or causing some other functionality programmatically accessible by the interactive media player application to occur.


