Voice-Driven Interactive Media Player Using Metadata Control

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Solution Overview

Problem

Current interactive media systems lack a universal player for playing and editor for creating or editing interactive content in a user-friendly manner, limiting user interactions and the impact of the content on viewers.

Innovation Solution

An interactive media system that uses a metadata file to control playback, retrieves media segments, activates a microphone to capture audio, performs text-to-speech conversion, and matches input keywords to predefined values to dynamically select and perform actions, enabling voice-driven interactions and seamless transitions between media objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If current interactive media systems use discrete custom-made experiences with tactile input, then content presentation is controlled, but user interaction variety is limited

Engineering Contradiction:
Improveuser interaction varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal interactive media player that can handle multiple interaction types (voice, gestures, tactile input) through a single unified system. The player executes metadata files that define different interaction modes, allowing one device to perform multiple interaction functions without requiring separate specialized systems for each interaction type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces traditional mechanical tactile input systems with voice-based interaction using speech-to-text conversion and gesture recognition. By substituting physical button presses and manual controls with voice commands and gesture detection, the system expands interaction variety while maintaining controlled content presentation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of manufacture

If interactive media players lack a universal player and editor, then content playback is limited, but content creation flexibility is reduced

Engineering Contradiction:
Improvecontent creation easeVSAvoidcontent playback capability
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent creates a universal player that can execute interactive content created in various formats by interpreting metadata files. This universal execution capability allows the same player to handle different content types and interaction modes, bridging the gap between content creation flexibility and playback capability without requiring specialized players for each content type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Object-affected harmful factors

If interactive content has limited user interactions, then content impact on viewers is reduced, but system simplicity is maintained

Engineering Contradiction:
Improveviewer engagement impactVSAvoidinteraction system complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The patent introduces metadata files as an intermediary layer between content creators and the universal player. These metadata files define interaction parameters, expected values, and branching logic, allowing complex interactive experiences to be created and executed without requiring the player itself to contain complex interaction logic. The metadata acts as a mediator that enables rich viewer engagement while keeping the player system relatively simple.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11568871B1Interactive media system using audio inputs
Publication Date: 2023.01.31 OSSUM TECH INC
  • US11568871B1 patent drawing
  • US11568871B1 patent drawing
  • US11568871B1 patent drawing

AI summary

An interactive media system enables creation, editing, and presentation of voice-driven interactive media content. The interactive media content may include prompts for user input via voice, manual input, or gestures. In the case of an audio input, the interactive media player application obtains a text string representing the spoken phrases and matches the text string against a set of expected values corresponding to different predefined responses and each associated with a different possible action. Based on the matching of the phrase to an expected value, the interactive media player application dynamically selects and performs the action associated with the matching response. The action may comprise, for example, transitioning to playback of a different media object (e.g., a second video segment) and/or causing some other functionality programmatically accessible by the interactive media player application to occur.