Voice Intelligent Interactive System for Game Control
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Solution Overview
Problem
Current television gaming experiences using remote controllers are inadequate for conversational games, leading to poor interaction effects and user dissatisfaction due to the lack of intuitive dialogue-based interactions.
Innovation Solution
A voice interaction method that transmits user audio data to a server for semantic understanding, allowing the system to control game operations, enabling users to interact with games using voice commands through a voice intelligent interactive system.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users interact with games using remote controller buttons, then the gaming function is achieved, but the interaction effect and user experience are poor for conversational games
Solution Approach 1:
The patent replaces the mechanical button-operating system with a voice recognition system. The voice intelligent interactive system captures audio data, performs semantic understanding to obtain structured data, and controls game operations accordingly. This substitution eliminates the need for physical button presses and enables natural language interaction, significantly improving ease of operation for conversational games.
Solution Approach 2:
The patent introduces a voice intelligent interactive system as an intermediary between the user and the game. This intermediary includes audio data transmission, semantic understanding processing, and game control modules. The intermediary translates voice commands into game operations, enabling indirect but more intuitive interaction compared to direct button control.
2Adaptability or versatility
If voice interaction is introduced to improve user experience, then conversational interaction is enabled, but system complexity increases
Solution Approach 1:
The voice intelligent interactive system is designed with multi-functionality to handle various interaction scenarios. It can process different types of voice commands, understand semantic meanings, and control various game operations through a unified system architecture. This universal design enables the system to adapt to different gaming contexts without requiring separate specialized systems for each function.
Solution Approach 2:
The patent uses structured data as a representation copy of voice commands. Instead of directly processing complex voice signals for each game operation, the system converts voice data into standardized structured data formats that can be universally processed. This copying approach simplifies the system's processing logic while maintaining the versatility to handle diverse conversational interactions.
Data Source
AI summary
Embodiments provide a voice interaction method, a device, and a storage medium. The method includes: transmitting obtained audio data of a user to a server for semantic understanding, to obtain structured data; receiving the structured data returned by the server; and controlling, according to a running game and the structured data, the game to perform a corresponding operation. In the embodiments, voice recognition and semantic understanding technologies are used to enable a user to complete an operation of a game under a dialogue interaction through a communication between a terminal device and a server, thus enhancing game experience of the user and improving entertainment and convenience.


