Voice Introduction for Interface Objects in Electronic Devices

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Solution Overview

Problem

Users with visual impairments or operational limitations face challenges in understanding interface objects during interaction, as existing technologies rely heavily on visual cues.

Innovation Solution

An interface interaction method and apparatus that displays a target interface with interface objects, acquires the triggered interface object as a target object upon user input, and generates and plays corresponding voice introduction information to facilitate understanding.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If visual cues are used for interface interaction, then interaction precision is improved, but accessibility for users with visual impairments deteriorates

Engineering Contradiction:
Improveinterface interaction precisionVSAvoidaccessibility for users with visual impairments
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent introduces voice introduction information as an intermediary element that mediates between the interface objects and users with visual impairments. When a user triggers an interface object, the system generates and plays voice introduction information that describes the object's function and characteristics, enabling users to understand and interact with the interface without relying on visual cues

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent substitutes visual information (optical mechanism) with audio information (acoustic mechanism) to make the interface accessible to users with visual impairments. The voice introduction information replaces the visual display of interface object details, allowing users to perceive and understand interface elements through hearing rather than sight

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If voice introduction information is generated for all interface objects, then accessibility is improved, but system complexity increases

Engineering Contradiction:
Improveinterface accessibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies partial action by generating voice introduction information only for triggered interface objects rather than all interface objects simultaneously. The system activates the voice introduction function selectively based on user interaction, providing audio descriptions only when an interface object is triggered, thus reducing overall system complexity while maintaining accessibility

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system prepares voice introduction information in advance for interface objects, storing it ready for playback. When a user triggers an interface object, the pre-prepared voice introduction information is immediately played without requiring real-time generation, reducing computational complexity and improving response time

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250165274A1Interface interaction method and apparatus, electronic device, and storage medium
Publication Date: 2025.05.22 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250165274A1 patent drawing
  • US20250165274A1 patent drawing
  • US20250165274A1 patent drawing

AI summary

Embodiments of the present disclosure provide an interface interaction method and apparatus, an electronic device, and a storage medium. The method includes: displaying a target interface, where at least one interface object is displayed on the target interface, and the interface object includes an interface display resource and/or an interface display control; acquiring, in response to an object trigger operation being input on an interface object, the triggered interface object as a target object; and determining voice introduction information corresponding to the target object and playing the voice introduction information.