Voice Recognition Game Communication System Reducing Data Traffic

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Solution Overview

Problem

Current multi-player online games face limitations in communication methods, such as text chat's limited information exchange and voice chat's potential for increased data traffic, delay, and difficulty in restricting inappropriate statements, which can hinder gameplay experience, especially for beginner players.

Innovation Solution

A method that recognizes player voices, specifies statement types, transmits and receives this information, and extracts corresponding voice data to output sounds, allowing for efficient communication without direct voice transmission, thus reducing data traffic and enabling more flexible and appropriate statement handling.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If voice chat is used to enable players to communicate while performing game operations, then the amount of information that can be exchanged increases significantly, but the data communication traffic increases causing delays and potential smoothness issues in game image generation and reproduction

Engineering Contradiction:
Improveamount of information exchangedVSAvoiddata communication traffic
Core Design Contradiction:
Loss of informationVSLoss of energy

Solution Approach 1:

The patent extracts only the essential information from voice chat (statement type identification) and transmits this compressed data instead of transmitting the actual voice data. This allows the system to capture the communicative essence while minimizing data transmission requirements, resolving the contradiction between information exchange and traffic volume.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system creates a simplified representation (copy) of the voice communication by converting it into statement type data. Instead of transmitting the original voice data, the system transmits this compressed copy that contains the essential communicative information, thereby reducing traffic while maintaining communication effectiveness.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If voice chat is used to allow players to communicate freely, then communication flexibility improves, but it becomes difficult to restrict inappropriate statements such as swearing

Engineering Contradiction:
Improvecommunication flexibilityVSAvoidinappropriate statements
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent introduces an intermediary processing layer that converts voice input into standardized statement types before transmission. This intermediary system acts as a filter that maintains communication flexibility while preventing inappropriate content from being transmitted, as the statement type classification system can be controlled to exclude harmful categories.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If text chat is used to allow simple operations by selecting from fixed phrases, then players can communicate without interrupting game operations, but the limited display area restricts the number of phrases that can be displayed

Engineering Contradiction:
Improvecommunication operation simplicityVSAvoiddisplay area for phrases
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent replaces the mechanical interaction of selecting and displaying text phrases with a voice-based recognition system. Instead of requiring players to navigate limited on-screen options, the system captures voice input and converts it to statement types, eliminating the display area constraint while maintaining ease of operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9403088B2Method of controlling computer device, storage medium, and computer device
Publication Date: 2016.08.02 BANDAI NAMCO ENTERTAINMENT INC
  • US9403088B2 patent drawing
  • US9403088B2 patent drawing
  • US9403088B2 patent drawing

AI summary

A game device recognizes a player's voice to obtain an input voice text. The game device compares the input voice text with a statement identification keyword. The game device transmits a statement ID corresponding to the keyword with which the input voice text coincides to another game device. Each game device that participates in the game stores statement voice data in the voice of an actor corresponding to the statement ID. When the game device has received the statement ID from another game device, the game device extracts and reproduces the corresponding statement voice data.