Voice Recognition Game Communication System Reducing Data Traffic
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Solution Overview
Problem
Current multi-player online games face limitations in communication methods, such as text chat's limited information exchange and voice chat's potential for increased data traffic, delay, and difficulty in restricting inappropriate statements, which can hinder gameplay experience, especially for beginner players.
Innovation Solution
A method that recognizes player voices, specifies statement types, transmits and receives this information, and extracts corresponding voice data to output sounds, allowing for efficient communication without direct voice transmission, thus reducing data traffic and enabling more flexible and appropriate statement handling.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If voice chat is used to enable players to communicate while performing game operations, then the amount of information that can be exchanged increases significantly, but the data communication traffic increases causing delays and potential smoothness issues in game image generation and reproduction
Solution Approach 1:
The patent extracts only the essential information from voice chat (statement type identification) and transmits this compressed data instead of transmitting the actual voice data. This allows the system to capture the communicative essence while minimizing data transmission requirements, resolving the contradiction between information exchange and traffic volume.
Solution Approach 2:
The system creates a simplified representation (copy) of the voice communication by converting it into statement type data. Instead of transmitting the original voice data, the system transmits this compressed copy that contains the essential communicative information, thereby reducing traffic while maintaining communication effectiveness.
2Adaptability or versatility
If voice chat is used to allow players to communicate freely, then communication flexibility improves, but it becomes difficult to restrict inappropriate statements such as swearing
Solution Approach 1:
The patent introduces an intermediary processing layer that converts voice input into standardized statement types before transmission. This intermediary system acts as a filter that maintains communication flexibility while preventing inappropriate content from being transmitted, as the statement type classification system can be controlled to exclude harmful categories.
3Ease of operation
If text chat is used to allow simple operations by selecting from fixed phrases, then players can communicate without interrupting game operations, but the limited display area restricts the number of phrases that can be displayed
Solution Approach 1:
The patent replaces the mechanical interaction of selecting and displaying text phrases with a voice-based recognition system. Instead of requiring players to navigate limited on-screen options, the system captures voice input and converts it to statement types, eliminating the display area constraint while maintaining ease of operation.
Data Source
AI summary
A game device recognizes a player's voice to obtain an input voice text. The game device compares the input voice text with a statement identification keyword. The game device transmits a statement ID corresponding to the keyword with which the input voice text coincides to another game device. Each game device that participates in the game stores statement voice data in the voice of an actor corresponding to the statement ID. When the game device has received the statement ID from another game device, the game device extracts and reproduces the corresponding statement voice data.


