In-Vehicle Voice Screen Assignment for Multi-User Interaction

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Solution Overview

Problem

Existing voice interaction systems in vehicles with multiple screens struggle to effectively manage interactions between multiple users, leading to poor user experience due to simultaneous commands being ignored or displayed on a single screen, rather than leveraging the potential of multiple screens for independent interactions.

Innovation Solution

A voice interaction method that determines a primary and secondary voice screen for each user based on their location, displaying interaction content and identifiers on corresponding screens, prioritizing command processing, and using sound source positioning to manage simultaneous interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple users issue voice commands simultaneously in a vehicle with multiple screens, then the system can potentially serve multiple users, but the existing system displays all interactions on a single screen causing confusion and poor user experience

Engineering Contradiction:
Improvemulti-user voice interaction capabilityVSAvoiduser interaction clarity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the voice interaction system by user and screen location. Each user's voice commands are associated with a specific screen based on their seating position, dividing the unified voice interaction system into multiple independent interaction channels. This resolves the contradiction by enabling multi-user support while maintaining clear, dedicated display areas for each user.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements local quality by assigning different interaction characteristics to different screens based on user location. The primary screen (driver side) receives higher priority commands, while secondary screens (passenger side) receive lower priority commands. This creates localized interaction zones with distinct qualities, allowing simultaneous multi-user interaction without confusion.

Inventive Principle:
Principle #3Local quality

2Productivity

If the system prioritizes voice commands from a primary screen, then command processing becomes efficient, but commands from secondary screen users may be delayed or ignored

Engineering Contradiction:
Improvecommand processing efficiencyVSAvoidcommand response reliability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements dynamic priority adjustment based on screen type and command context. The primary screen maintains higher priority for time-critical commands (e.g., navigation, safety), while the secondary screen handles less time-sensitive commands (e.g., entertainment, climate control). This dynamic approach ensures efficient processing of critical commands while reliably responding to secondary commands, resolving the contradiction between efficiency and reliability.

Inventive Principle:
Principle #15Dynamics

3Loss of information

If the system displays interaction identifiers on the primary screen to indicate secondary user interactions, then users are informed of multiple interactions, but the primary screen becomes cluttered

Engineering Contradiction:
Improveinteraction status informationVSAvoidinterface complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts the detailed interaction information from the primary screen and displays it separately on the secondary screen. The primary screen shows only essential status indicators, while the secondary screen displays comprehensive interaction details including user identity, command content, and interaction state. This extraction approach informs users of multiple interactions without cluttering the primary screen.

Inventive Principle:
Principle #2Taking out (Extraction)

4Measurement precision

If the system uses sound source positioning to determine user location, then screen assignment becomes accurate, but the system complexity increases

Engineering Contradiction:
Improveuser location accuracyVSAvoiddetection system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent leverages the existing sound source positioning technology already present in modern vehicles for other functions (e.g., noise cancellation, ambient sound monitoring) and applies it to voice interaction screen assignment. This multi-functional use of the sound positioning system enables accurate user location detection without adding dedicated hardware or increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP4708286A1Speech interaction method and device, and storage medium
Publication Date: 2026.03.11 HUAWEI TECH CO LTD
  • EP4708286A1 patent drawingFigure 1
  • EP4708286A1 patent drawingFigure 2A~2B
  • EP4708286A1 patent drawingFigure 3A~3B

AI summary

This specification relates to the field of voice interaction technologies, is applied to the fields of intelligent vehicles, internet of vehicles, mobile terminals, and the like, and discloses a voice interaction method, a device, and a storage medium. The voice interaction method includes: when detecting a first voice command of a first user, first determining a screen corresponding to the first user, for example, a first screen, and then determining the first screen as a primary voice screen, and displaying a first voice interaction interface through the first screen; and in a process in which a vehicle-mounted device receives the first voice command, if detecting a second voice command issued by a second user, and determining a screen corresponding to the second user as another screen, for example, a second screen, determining the second screen as a secondary voice screen, displaying a second voice interaction interface through the second screen, and displaying, through the first screen, an interaction identifier indicating that there is another interacting user. Based on the foregoing solution, an advantage of a plurality of screens can be leveraged, multi-screen human-machine interaction can be implemented, and user experience can be effectively improved.