Voice Skill Game Editing via Node Hierarchy and Cascading Elements
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Solution Overview
Problem
Existing game editing methods require extensive code programming, limiting content expansion and efficiency, and are cumbersome, making them inefficient and difficult for users to implement, especially requiring professional teams for game creation and editing.
Innovation Solution
A voice skill game editing method that allows users to edit games through a visual interface by configuring node elements and cascading elements, enabling programming-free editing of game scenarios and logic, simplifying operations and improving efficiency by displaying hierarchical relationships and acquiring voice scenario and control information to determine game logic.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If code programming is used for game editing, then game logic can be implemented, but the operation becomes cumbersome and efficiency decreases
Solution Approach 1:
The patent replaces the mechanical coding system with a voice-based natural language system. Users speak natural language to define game scenarios, node relationships, and logic control, which are then automatically converted into executable game code by the server. This substitution eliminates the need for manual coding operations while maintaining full game logic implementation capability.
Solution Approach 2:
The patent introduces a server as an intermediary between the user and the game logic implementation. The user interacts with a simple client interface for voice input, while the server handles the complex tasks of parsing voice commands, constructing node elements, determining hierarchical relationships, and generating the actual game logic code. This intermediary approach simplifies user operations while maintaining system sophistication.
2Reliability
If professional game production teams are used for game editing, then game quality can be ensured, but the complexity of the process increases
Solution Approach 1:
The patent enables individual users to independently create and edit games without requiring professional production teams. The automated voice-to-code system handles scenario parsing, node construction, relationship determination, and logic generation, allowing users to self-serve in all aspects of game creation. This maintains game quality through automated quality control while eliminating the need for complex team coordination.
Solution Approach 2:
The patent creates a universal game editing system that can handle multiple game editing tasks through a single voice interface. The same system parses voice scenarios, constructs node elements, determines hierarchical relationships, and generates game logic code, making the process accessible to anyone regardless of professional background while maintaining consistent quality standards across different game types.
3Manufacturing precision
If code programming is required for game editing, then precise game logic can be implemented, but programming skills are required which limits user accessibility
Solution Approach 1:
The patent substitutes the complex mechanical process of coding with the natural human capability of speech. Users speak natural language to define game logic with precision, and the system automatically translates these voice inputs into accurate game logic code. This maintains manufacturing precision while dramatically improving ease of manufacture by removing the programming skill barrier.
Solution Approach 2:
The patent changes the input parameter from coded syntax to natural language voice commands. Instead of requiring users to input precise code syntax, the system accepts natural speech and automatically parses it into the necessary game logic parameters. This parameter transformation maintains logic precision while making the system accessible to users without programming knowledge.
4Adaptability or versatility
If extensive code programming is used, then game functionality can be achieved, but content expansion is limited
Solution Approach 1:
The patent creates a dynamic game editing system where game content can be easily expanded through voice commands. Users can dynamically add new scenarios, modify existing nodes, adjust hierarchical relationships, and change game logic by simply speaking new requirements. This dynamic approach enables continuous content expansion without requiring extensive re-programming, making the system highly adaptable while maintaining simplicity.
Data Source
AI summary
Provided are a voice skill game editing method, an apparatus, a device and a readable storage medium, which involve displaying a plurality of node elements having a hierarchical relationship and a cascading element for connecting a parent node and a child node in a node editing area of a user editing interface; acquiring voice scenario information configured by a user for the node elements in an element configuration area of the node elements when the node elements are determined as in an active state; acquiring voice skill control information configured by the user for the cascading element in an element configuration area of the cascading element when the cascading element is determined as in an active state; and determining, according to the hierarchical relationship corresponding to the node elements and the voice skill control information configured for the cascading element, game logic between the voice scenario information.


