Connected-Device Voice Wake-Up Animation Sharing
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Solution Overview
Problem
The challenge of improving interaction convenience while ensuring driving safety in scenarios where a mobile phone is interconnected with an in-vehicle infotainment system is not adequately addressed by existing technologies, due to the long upgrade iteration period of in-vehicle infotainment hardware and the lack of rich applications and services.
Innovation Solution
An interaction method where a first electronic device sends data corresponding to a voice wake-up state animation effect to a second electronic device, allowing the second device to draw the animation effect without projecting the current display interface, and determines the execution device for intent instructions based on device status, ensuring seamless interaction and resource efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the current display interface is projected to the second electronic device for display, then the user can interact with the interface, but the interaction is interrupted and user experience deteriorates
Solution Approach 1:
The patent extracts only the necessary animation effect data from the full display interface and sends it to the second electronic device, rather than projecting the entire interface. This allows the second device to display the wake-up animation without interrupting the user's interaction with the original interface, thus maintaining interaction continuity while improving ease of operation.
Solution Approach 2:
The patent segments the display content into two parts: the main display interface that remains on the first electronic device and the animation effect data that is separately transmitted to the second electronic device. This segmentation allows both devices to function independently without interfering with each other, resolving the contradiction between interaction convenience and continuity.
2Adaptability or versatility
If the first electronic device sends complete display interface data to the second electronic device, then the second device can display the full interface, but resource usage increases and efficiency decreases
Solution Approach 1:
The patent extracts only the essential animation effect data from the complete display interface and transmits it to the second electronic device. This extraction approach maintains the second device's ability to display the wake-up animation (adaptability) while significantly reducing the amount of data transmitted and processed, thereby improving resource efficiency and productivity.
Solution Approach 2:
The patent applies partial action by sending only the necessary animation effect data rather than the complete display interface. This partial transmission is sufficient for the second device to display the wake-up animation, achieving the required adaptability without the excessive resource consumption that would result from transmitting the full interface data.
Data Source
AI summary
This application relates to a camera control method and apparatus, and a storage medium. One example method includes: establishing, by a first electronic device, a connection to a second electronic device, and displaying, by the second electronic device, a first interface, wherein the first interface comprises first display content; detecting, by the first electronic device, a wake-up instruction of a voice assistant; sending, by the first electronic device, first data corresponding to the wake-up instruction to the second electronic device, wherein the first data comprises data corresponding to a voice wake-up state animation effect; and displaying, by the second electronic device, a second interface based on the first data and the first display content, wherein the second interface comprises the first display content and second display content corresponding to the first data.


