Volatility Component Display Mechanism for Gaming Systems

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Solution Overview

Problem

Gaming machines struggle to attract players by offering varying levels of volatility in wagering games, as current systems lack the ability to dynamically display and adjust volatility components, leading to a one-size-fits-all entertainment experience.

Innovation Solution

A gaming system that includes input, display, and processor devices to display and adjust volatility components with respective ratings, allowing players to select games based on desired volatility levels by assigning and balancing component ratings to maintain consistent overall volatility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming machines use a predetermined mathematical model to determine volatility, then the game operation is simplified and easy to control, but the player cannot select or adjust volatility levels according to personal preference

Engineering Contradiction:
Improvevolatility selection capabilityVSAvoidgame control structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the overall volatility into multiple independent volatility components (e.g., base game volatility, bonus game volatility, feature volatility). Each component can be independently adjusted and displayed, allowing players to select and customize their preferred volatility profile without requiring complete redesign of the game control structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamic volatility adjustment by allowing players to select different volatility levels for various game components during gameplay or before playing. The system dynamically adapts the game parameters based on player selection, transforming a static predetermined model into a dynamic customizable experience.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If gaming machines offer fixed volatility levels, then the game design and operation are simpler, but the entertainment value and player attraction are reduced due to lack of customization

Engineering Contradiction:
Improvevolatility customizationVSAvoidgame operation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements preliminary action by displaying volatility component information and ratings to players before they engage in gameplay. Players can review the volatility breakdown and make informed selections about their preferred risk profile before wagering, ensuring ease of operation while enabling customization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback to players by displaying volatility ratings and component breakdowns, allowing players to understand the implications of their selections. This feedback mechanism helps players make informed decisions while maintaining simple operation through clear presentation of volatility information.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If multiple wagering games with different volatility profiles are provided, then player preference coverage is improved, but the complexity of game selection and management increases

Engineering Contradiction:
Improvegame varietyVSAvoidgame management system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Instead of offering multiple complete games with different volatility profiles, the patent adds another dimension to the existing game by allowing independent adjustment of volatility components within a single game framework. This approach provides game variety through component customization rather than through multiple complete game variants, reducing management complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9230400B2Display mechanism for volatility-alteration features
Publication Date: 2016.01.05 LNW GAMING INC
  • US9230400B2 patent drawing
  • US9230400B2 patent drawing
  • US9230400B2 patent drawing

AI summary

A gaming system includes an input device, a display device, a processor, and a memory device. The memory device stores instructions that, when executed by the processor, cause the gaming system to receive a wager for playing a wagering game having an overall volatility. A plurality of volatility components are displayed on the display device, the volatility components having respective component ratings. Each component rating contributes to a total rating of the overall volatility. The wagering game is selected from a plurality of wagering games, each of the plurality of wagering games having (a) the same total rating and (b) at least one different component rating.