Configurable Volatility Stabilizing Sub-Events in Electronic Gaming Machines
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Solution Overview
Problem
Traditional slot machines become stale quickly, and younger players are not attracted to them due to a lack of excitement, necessitating innovative systems to enhance gaming experiences.
Innovation Solution
A system where a secondary game with dynamically advancing prize blocks is driven by primary game outcomes, using symbols like dice or dominoes to deplete health values and award prizes once threshold points are reached, offering dynamic and engaging gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional slot machines are used, then the device complexity is low and ease of manufacture is good, but the player engagement and excitement are insufficient causing the games to become stale quickly
Solution Approach 1:
The game system is divided into a primary game (traditional slot machine interface) and a secondary game (bonus game with prize blocks and health values). This segmentation allows the patent to maintain the simplicity and familiarity of traditional slots while adding an engaging secondary layer that increases player engagement without completely redesigning the core system.
Solution Approach 2:
The secondary game is nested within the primary game structure. The bonus game with its prize blocks, health values, and destruction mechanics operates as a layered addition to the traditional slot interface, allowing players to engage with both the simple primary game and the more complex secondary game within a unified system.
2Adaptability or versatility
If a secondary game with dynamically advancing prize blocks is added, then player engagement and excitement are improved, but the device complexity and difficulty of operation increase
Solution Approach 1:
The secondary game operates autonomously based on outcomes from the primary game. Prize blocks are automatically destroyed when their health values are depleted by dice outcomes, and prizes are automatically awarded when threshold points are reached. This self-service mechanism reduces the need for complex player interactions while maintaining engaging dynamics.
Solution Approach 2:
The system implements continuous feedback loops where primary game outcomes directly affect secondary game state (prize block health values), and secondary game progress (prize block destruction, threshold reaching) feeds back to award prizes that enhance the primary game experience. This automatic feedback maintains simplicity while creating dynamic gameplay.
3Adaptability or versatility
If prize blocks with health values are used that can be depleted and destroyed, then the gameplay becomes more dynamic and exciting, but the manufacturing precision and system reliability requirements increase
Solution Approach 1:
Prize blocks are pre-configured with specific health values and prize associations before gameplay begins. The system establishes the complete state of all prize blocks in advance, including their health values, positions, and associated prizes. This preliminary setup simplifies the tracking mechanism during gameplay, as the system only needs to decrement health values and trigger destruction when thresholds are reached, rather than managing complex real-time configurations.
Data Source
AI summary
A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with said at least one processor. The game of chance including a two-part game wherein at least one part of the two-part games includes a video reel game and includes the generation of random sub-events wherein two or more of said random sub-events are required to trigger another game part including a bonus game, a secondary game, a free game round, a “hold and spin” round, or other game event. The plurality of volatility stabilizing sub-events (VSS) required to trigger another game part serve to reduce the frequency of significant player “cold streaks” during game play.


