Volume Data Rendering with Historical Frames for Camera Motion

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Solution Overview

Problem

Physically based rendering techniques for volume data, such as medical 3D imaging, are computationally intensive and require restarting path tracing operations when the camera moves, leading to inefficiencies and increased computational demands.

Innovation Solution

A method and system that utilize path tracing operations on volume data to obtain an initial image, determine reference parameters, and generate a target image using historical image data and an image processing model, reducing the need to restart operations when the camera moves by leveraging spatial and time domain information from previous frames.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If path tracing operation is restarted from the beginning when the camera moves, then rendering accuracy is maintained, but computational time and complexity increase significantly

Engineering Contradiction:
Improverendering accuracyVSAvoidcomputational time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary path tracing operations to generate an initial image and stores intermediate results. When the camera moves, instead of restarting from scratch, the system utilizes these pre-computed results as a foundation, significantly reducing the computational time required for re-rendering while maintaining rendering accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a copy of the initial image and intermediate path tracing results in memory. When camera movement occurs, the system copies and adapts these existing results rather than regenerating them entirely, which reduces computational complexity while preserving the essential rendering quality.

Inventive Principle:
Principle #26Copying

2Measurement precision

If path tracing operation is performed on each pixel for real-time interaction, then rendering quality is improved, but device complexity and computational resources increase

Engineering Contradiction:
Improverendering qualityVSAvoidcomputational resources
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

Instead of performing complete path tracing operations on all pixels for every frame, the system performs partial path tracing only on pixels that have changed or are affected by camera movement. This selective approach maintains rendering quality in affected regions while significantly reducing overall computational resource requirements.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The rendering process is segmented into initial path tracing operations and subsequent update operations. The system divides the image into regions that require full re-rendering and regions that can utilize cached results, optimizing the distribution of computational resources across different parts of the rendering pipeline.

Inventive Principle:
Principle #1Segmentation

3Productivity

If traditional ray-cast volume rendering is used, then computational efficiency is maintained, but visual appeal and lifelike quality are reduced

Engineering Contradiction:
Improvecomputational efficiencyVSAvoidvisual quality
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system merges traditional ray-cast volume rendering with path tracing techniques. It combines the computational efficiency of ray-casting for base rendering with the visual quality of path tracing for global illumination and shadowing effects, achieving both speed and lifelike image quality simultaneously.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system maintains continuous rendering operations by avoiding complete restarts. It continuously updates the rendering based on camera movement while preserving previously computed illumination and shadowing information, ensuring both efficiency and visual quality are maintained throughout the interaction.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS12524953B2Systems and methods for volume data rendering
Publication Date: 2026.01.13 SHANGHAI UNITED IMAGING HEALTHCARE
  • US12524953B2 patent drawing
  • US12524953B2 patent drawing
  • US12524953B2 patent drawing

AI summary

The present disclosure relates to systems and methods for volume data rendering. The methods may include obtaining an initial image relating to volume data of a subject by performing a path tracing operation on the volume data, obtaining a total sampling operation count corresponding to the initial image, determining, based on the volume data, one or more reference parameters relating to the initial image, and generating, based on historical image data relating to the volume date of the subject, the initial image, the total sampling operation count, and the one or more reference parameters, a target image using an image processing model.