Volumetric 3D Display Simulation with Stereo Pixel Voxel Parameters

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Solution Overview

Problem

Current volumetric 3D display simulation methods using ideal stereo pixel points fail to accurately replicate the real display effect, making it difficult to achieve a realistic simulation and efficiently debug manufacturing parameters for volumetric 3D display devices.

Innovation Solution

The method involves acquiring display variables for a virtual 3D display screen with stereo pixels that include voxel parameters in three directions, determining display state parameters based on structure and display data, and simulating the display by considering the size, rotation, and phase plane attributes of the stereo pixels, which allows for a more realistic simulation by incorporating actual pixel sizes and dynamic display timing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If ideal stereo pixel points are used for simulation, then the simulation model is simple, but the display effect accuracy deteriorates

Engineering Contradiction:
Improvesimulation model complexityVSAvoiddisplay effect accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent changes the parameters of stereo pixels from ideal point coordinates to actual volumetric pixels with specific sizes in three directions (width, height, depth). By modifying these geometric parameters, the simulation transitions from a simplified point-based model to a realistic volume-based model that accounts for the physical dimensions of display pixels, thereby improving display effect accuracy while maintaining manageable model complexity

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent creates a virtual display screen that copies the actual physical structure of the volumetric 3D display device, including the true sizes and spatial arrangements of stereo pixels. This virtual copy incorporates real manufacturing parameters and pixel geometries, allowing the simulation to replicate actual display effects including grainy phenomena, rather than using idealized point representations

Inventive Principle:
Principle #26Copying

2Measurement precision

If actual pixel sizes and dynamic display timing are incorporated, then the simulation accuracy improves, but the computational complexity increases

Engineering Contradiction:
Improvesimulation accuracyVSAvoidcomputational complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent transitions from two-dimensional point coordinates to three-dimensional volumetric pixels with dimensions in width, height, and depth directions. This dimensional expansion allows the simulation to account for the actual physical size of pixels and their spatial occupation, improving accuracy by modeling how pixels of finite size interact with displayed objects in 3D space

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent incorporates dynamic display timing parameters including display duration ratios and phase plane transition timings. These dynamic parameters allow the simulation to model the temporal aspects of volumetric display operation, such as how long pixels remain active and how phase planes transition, making the simulation more representative of actual device behavior without requiring overly complex computational models

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11579466B2Method, device, apparatus and computer readable storage medium of simulating volumetric 3D display
Publication Date: 2023.02.14 BEIJING BOE OPTOELECTRONCIS TECH CO LTD
  • US11579466B2 patent drawing
  • US11579466B2 patent drawing
  • US11579466B2 patent drawing

AI summary

A method of simulating volumetric 3D display, includes: acquiring a display variable of a virtual display screen in a volumetric 3D display simulation space, the virtual display screen comprising a plurality of stereo pixels, the display variable comprising a voxel parameter of the plurality of stereo pixels, and the voxel parameter comprising a size in a first direction of the plurality of stereo pixels, a size in a second direction of the plurality of stereo pixels, and a size in a third direction of the plurality of stereo pixels; determining a display state parameter of a first stereo pixel of the plurality of stereo pixels for an object to be displayed according to the display variable; and simulating display of the object to be displayed according to the display state parameter. A computer-readable storage medium and a volumetric 3D display simulation apparatus are further provided.