Volumetric 3D Game Cube for Multi-Angle VR Interaction
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Solution Overview
Problem
Traditional video games are limited to two-dimensional play on screens, lacking the complexity and interactivity possible in three-dimensional environments, and there is a need for improved implementation of games in virtual and augmented reality settings.
Innovation Solution
A method for generating and playing a three-dimensional game using a manipulable volumetric virtual 3D display cube, which can be rotated and manipulated to expose different angles and faces, allowing for interactive gameplay in virtual and augmented reality environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional video games are displayed on a two-dimensional screen, then the game can be rendered clearly and simply, but the game lacks three-dimensional complexity and interactivity
Solution Approach 1:
The patent transforms traditional 2D video game displays into a 3D volumetric cube structure. The game is divided into multiple cubic elements arranged in three-dimensional space, allowing players to interact with the game from multiple angles and perspectives. This dimensional transformation enables true 3D gameplay while maintaining clear rendering through systematic organization of game elements in volumetric space.
2Adaptability or versatility
If a volumetric 3D display cube is implemented, then three-dimensional gameplay complexity increases, but the device and interaction system becomes more complex
Solution Approach 1:
The volumetric display cube is segmented into multiple individual cubic elements that can be independently manipulated. Each cubic element can be rotated, moved, or examined separately, allowing complex 3D gameplay to be broken down into manageable interactive units. This segmentation simplifies the manipulation system by providing discrete interaction points rather than requiring control of the entire cube as a single complex object.
3Ease of operation
If the volumetric cube is made manipulable with rotation and zooming, then user interaction and immersion improve, but the system complexity increases
Solution Approach 1:
The volumetric cube implementation integrates multiple functions into a single manipulative object. The same cube structure supports game display, rotation for perspective changes, zooming for detail examination, and manipulation for puzzle solving. This multi-functionality improves ease of operation by providing a unified interaction interface rather than requiring separate controls for each function, while the systematic design keeps the overall system complexity manageable.
Data Source
AI summary
A method of generating an interactive three dimensional (3D) game includes generating a manipulable volumetric 3D display object. The manipulable volumetric 3D display object includes a plurality of elements. Display data is generated to depict within the plurality of elements of the manipulable volumetric virtual 3D display object. The manipulable volumetric virtual 3D display object is rotated along a vertical axis, in response to a first user input, to view the display data from different angles. A view of the manipulable volumetric virtual 3D display object is changed, in response to a second user input.


