Volumetric 3D Game Cube for Multi-Angle VR Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional video games are limited to two-dimensional play on screens, lacking the complexity and interactivity possible in three-dimensional environments, and there is a need for improved implementation of games in virtual and augmented reality settings.

Innovation Solution

A method for generating and playing a three-dimensional game using a manipulable volumetric virtual 3D display cube, which can be rotated and manipulated to expose different angles and faces, allowing for interactive gameplay in virtual and augmented reality environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional video games are displayed on a two-dimensional screen, then the game can be rendered clearly and simply, but the game lacks three-dimensional complexity and interactivity

Engineering Contradiction:
Improvegame dimensionalityVSAvoiddisplay structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms traditional 2D video game displays into a 3D volumetric cube structure. The game is divided into multiple cubic elements arranged in three-dimensional space, allowing players to interact with the game from multiple angles and perspectives. This dimensional transformation enables true 3D gameplay while maintaining clear rendering through systematic organization of game elements in volumetric space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If a volumetric 3D display cube is implemented, then three-dimensional gameplay complexity increases, but the device and interaction system becomes more complex

Engineering Contradiction:
Improvegame manipulationVSAvoidmanipulation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The volumetric display cube is segmented into multiple individual cubic elements that can be independently manipulated. Each cubic element can be rotated, moved, or examined separately, allowing complex 3D gameplay to be broken down into manageable interactive units. This segmentation simplifies the manipulation system by providing discrete interaction points rather than requiring control of the entire cube as a single complex object.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If the volumetric cube is made manipulable with rotation and zooming, then user interaction and immersion improve, but the system complexity increases

Engineering Contradiction:
Improveuser interactionVSAvoidcontrol system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The volumetric cube implementation integrates multiple functions into a single manipulative object. The same cube structure supports game display, rotation for perspective changes, zooming for detail examination, and manipulation for puzzle solving. This multi-functionality improves ease of operation by providing a unified interaction interface rather than requiring separate controls for each function, while the systematic design keeps the overall system complexity manageable.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250387716A1System and method for generating and playing a three dimensional game
Publication Date: 2025.12.25 ISOVIST LTD
  • US20250387716A1 patent drawing
  • US20250387716A1 patent drawing
  • US20250387716A1 patent drawing

AI summary

A method of generating an interactive three dimensional (3D) game includes generating a manipulable volumetric 3D display object. The manipulable volumetric 3D display object includes a plurality of elements. Display data is generated to depict within the plurality of elements of the manipulable volumetric virtual 3D display object. The manipulable volumetric virtual 3D display object is rotated along a vertical axis, in response to a first user input, to view the display data from different angles. A view of the manipulable volumetric virtual 3D display object is changed, in response to a second user input.