Volumetric Boundary Recording for Authorized VR Collaboration

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Solution Overview

Problem

Current virtual collaboration techniques struggle to effectively manage and record media content in virtual reality environments, often requiring computationally intensive post-production to remove extraneous users and objects, and fail to ensure that only authorized content is recorded.

Innovation Solution

Implementing a system that defines and maintains volumetric boundaries within a virtual collaborative environment, allowing users to create and record media content within these boundaries, while tagging content with permissions to control access and recording, thereby reducing the need for post-production removal of unwanted elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If volumetric recording is performed in virtual reality collaborative environments, then complete media content capture is achieved, but computational requirements increase due to need for post-production removal of extraneous users and objects

Engineering Contradiction:
Improvecompleteness of media content captureVSAvoidcomputational requirements
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by defining volumetric boundaries and tagging content with permission data before recording occurs. This pre-configuration ensures that only authorized content within designated boundaries is captured, eliminating the need for post-production removal of extraneous elements and reducing computational requirements.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system applies local quality by creating distinct volumetric boundaries with specific permission tags for different content types and users. Each boundary has customized recording rules based on its specific requirements, allowing selective recording of only relevant media content while excluding unauthorized or extraneous elements.

Inventive Principle:
Principle #3Local quality

2Reliability

If all users and objects are recorded in virtual reality environments, then comprehensive media content is captured, but unauthorized content cannot be excluded

Engineering Contradiction:
Improvecompleteness of media content captureVSAvoidunauthorized content filtering
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system tags content with permission data in advance before recording begins. This preliminary tagging establishes authorization rules that automatically control what content is recorded, ensuring that only authorized content is captured while unauthorized content is excluded from the recording process entirely.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses feedback mechanisms where permission tags associated with volumetric boundaries continuously monitor and control recording operations. The permission data provides real-time feedback to the recording system, enabling automatic authorization decisions that ensure only permitted content is captured without manual intervention.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12608884B2Selective volumetric boundary recording
Publication Date: 2026.04.21 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US12608884B2 patent drawing
  • US12608884B2 patent drawing
  • US12608884B2 patent drawing

AI summary

One or more computer processors identifying at least one collaborating user within a virtual collaborative environment. The one or more computer processors define at least one volumetric boundary within the virtual collaborative environment. The one or more computer processors generate media content initiated by the at least one identified collaborating user within the at least one defined volumetric boundary. The one or more computer processors selectively record the generated media content within the at least one defined volumetric boundary.