3D Volumetric Display Scattering Volume for Multi-Perspective Viewing
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Solution Overview
Problem
Conventional 3D displays limit multiple users to the same perspective and often require glasses, while volumetric displays are complex and costly, necessitating a solution for creating affordable and user-friendly 3D volumetric displays that allow multiple perspectives and real 3D space occupation.
Innovation Solution
A 3D volumetric display system comprising a light source and a scattering volume, where the light source generates light based on 3D image data and projects it into the scattering volume, using anamorphic lenses and scattering elements to create a three-dimensional image viewable by multiple users simultaneously, with optional onboard computer assistance for image processing.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional 3D displays are used, then 3D image display is achieved, but multiple users are forced to view from the same perspective and glasses are required
Solution Approach 1:
The patent transitions from conventional 2D/3D displays to a volumetric display that occupies real 3D space. By arranging scattering elements (such as microlenses or reflective particles) in a three-dimensional configuration within a scattering volume, the system creates light fields that can be viewed from multiple angles simultaneously, enabling multiple users to see different perspectives without wearing glasses.
2Adaptability or versatility
If volumetric displays are used, then multiple perspectives and real 3D space occupation are achieved, but complexity and cost increase
Solution Approach 1:
The patent employs a single display device that performs multiple functions: it generates 3D image data, projects light through a scattering volume containing three-dimensional arrays of scattering elements, and enables multiple users to view from different angles simultaneously. This multi-functional approach eliminates the need for separate systems for each viewing perspective, thereby reducing overall complexity.
Solution Approach 2:
The system uses a light source that projects 3D image data through a scattering volume, creating multiple light paths that correspond to different viewing angles. Instead of requiring multiple physical displays, the system creates optical copies of the 3D image data through light scattering, allowing multiple perspectives to be generated from a single source.
3Adaptability or versatility
If volumetric displays are used, then real 3D space occupation and multiple perspectives are achieved, but cost increases
Solution Approach 1:
The patent utilizes changes in optical parameters (light scattering angles, refraction indices) by arranging scattering elements in three-dimensional space to achieve multiple viewing perspectives. By manipulating these optical parameters through the spatial configuration of inexpensive scattering materials rather than complex mechanical structures, the system reduces manufacturing costs while maintaining volumetric display capabilities.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables multiple users to view 3D images from various angles without glasses, reducing complexity and cost by using a single display, while maintaining high resolution and depth perception through the restoration of the original image aspect ratio and efficient light scattering.
Implementation Method 1
A 3D volumetric display includes a light source and a scattering volume, where the light source generates light based on 3D image data and projects it into the scattering volume
Implementation Method 2
using anamorphic lenses and scattering elements to create a three-dimensional image viewable by multiple users simultaneously, with optional onboard computer assistance for image processing
Data Source
AI summary
A three-dimensional volumetric display includes a light source that generates a two-dimensional image output and a transparent scattering volume, coupled to the light source on a first face of the scattering volume, that scatters the image output of the light source in a direction perpendicular to the light axis of the output of the light source; where the scattering volume comprises a three-dimensional array of scattering elements arranged in a plurality of scattering planes tilted relative to the first face of the scattering volume.


