Manipulable Volumetric 3D Game Cube for Multi-Angle Views

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Solution Overview

Problem

Traditional video games are limited to two-dimensional play on screens, lacking the complexity and interactivity possible in three-dimensional environments, and there is a need for improved implementation of games in virtual and augmented reality settings.

Innovation Solution

A method for generating and playing a three-dimensional game using a manipulable volumetric virtual 3D display cube, allowing players to manipulate and interact with a cube-like structure in virtual and augmented reality environments, enabling rotation, zooming, and dynamic viewing modes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional video games are displayed on a two-dimensional screen, then the game format remains simple and familiar, but the game lacks three-dimensional complexity and interactivity

Engineering Contradiction:
Improvegame dimensionalityVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms traditional two-dimensional video games into three-dimensional volumetric experiences by implementing a virtual 3D display cube that can be manipulated in space. The game interface is distributed across multiple faces of the cube, allowing players to interact with game elements from different spatial perspectives rather than being confined to a flat screen.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The display cube is designed to be dynamically rotatable and manipulable by the user. The cube can rotate along multiple axes (vertical, horizontal, and diagonal) in response to user inputs, allowing the viewing angle and active game face to change dynamically during gameplay, creating an adaptive three-dimensional interaction experience.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If a volumetric 3D display cube is implemented, then three-dimensional gameplay complexity and interactivity are enhanced, but the device and interaction complexity increases

Engineering Contradiction:
Improvegameplay complexityVSAvoidmanipulation difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The display cube serves multiple functions simultaneously: it acts as the game interface, the display medium, the control mechanism, and the spatial framework. A single user input can trigger multiple actions (rotation, face selection, game state change), reducing the need for separate controls and simplifying the overall interaction model despite the three-dimensional complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If the display cube is made manipulable and rotatable, then user engagement and immersion are improved, but the system complexity and control requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidcontrol system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges the display function and the control interface into a single integrated object—the manipulative display cube. The same three-dimensional object that provides the visual interface also serves as the control mechanism through its spatial manipulation, eliminating the need for separate control devices and reducing overall system complexity.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12415139B2System and method for generating and playing a three dimensional game
Publication Date: 2025.09.16 ISOVIST LTD
  • US12415139B2 patent drawing
  • US12415139B2 patent drawing
  • US12415139B2 patent drawing

AI summary

A method of generating an interactive three dimensional (3D) game includes generating a manipulable volumetric 3D display object. The manipulable volumetric 3D display object includes a plurality of elements. Display data is generated to depict within the plurality of elements of the manipulable volumetric virtual 3D display object. The manipulable volumetric virtual 3D display object is rotated along a vertical axis, in response to a first user input, to view the display data from different angles. A view of the manipulable volumetric virtual 3D display object is changed, in response to a second user input.