Volumetric Environment Mapping for Robot Path Planning

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Solution Overview

Problem

Existing autonomous and semi-autonomous machines face challenges in cost-effective environment reconstruction and path planning due to the high cost of 3D LiDAR sensors and the computational expense of vision-based perception systems, limiting their ability to accurately detect and navigate around obstacles in dynamic environments.

Innovation Solution

The use of parallelized computations on GPUs and PPUs to compute Euclidean Signed Distance Field (ESDF)-based cost maps for path planning, integrating Truncated Signed Distance Field (TSDF) and visualization meshes, which allows for efficient obstacle detection and path planning while reducing computational overhead.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If 3D LiDAR sensors are used for accurate obstacle detection and path planning, then measurement precision and reliability are improved, but device cost increases significantly

Engineering Contradiction:
Improveobstacle detection accuracyVSAvoidsystem cost
Core Design Contradiction:
Measurement precisionVSEase of manufacture

Solution Approach 1:

The patent creates a volumetric copy of the environment using depth images and point clouds to generate a 3D mesh representation. This digital twin or virtual model serves as a substitute for direct LiDAR measurements, enabling accurate path planning and obstacle detection through computational geometry rather than expensive hardware sensors.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical LiDAR sensing system with a vision-based system using cameras and depth sensors. By substituting optical/mechanical measurement devices with computational image processing and photogrammetry techniques, the system achieves comparable measurement precision while dramatically reducing hardware costs.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of manufacture

If vision-based perception systems are used for environment reconstruction, then device cost is reduced, but computational complexity and processing time increase

Engineering Contradiction:
Improvesystem costVSAvoidcomputational complexity
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The patent segments the environment reconstruction process into distinct computational stages: depth map generation from images, point cloud creation from depth maps, 3D mesh construction from point clouds, and volumetric map generation from meshes. This segmentation allows each stage to be optimized independently and processed efficiently, reducing overall computational complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent performs preliminary processing of images to generate depth maps and point clouds before constructing the final 3D mesh. By pre-computing intermediate representations and organizing data in advance, the system reduces the computational burden during real-time path planning and environment reconstruction.

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If surface reconstruction methods are used for environment mapping, then manufacturing precision is improved, but adaptability for path planning is reduced

Engineering Contradiction:
Improvesurface reconstruction accuracyVSAvoidpath planning capability
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The patent transitions from 2D surface reconstruction to 3D volumetric mapping by extruding mesh surfaces into volumetric cells and creating signed distance fields. This dimensional expansion transforms the representation from surface-only geometry to full volumetric space, enabling path planning algorithms to reason about free space, obstacles, and navigation paths in three dimensions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent changes the fundamental parameter representation from surface coordinates to volumetric distance fields. By computing signed distance values for each voxel in the 3D grid, the system transforms geometric surface data into a parameterized volumetric representation that directly encodes navigation information, making the map adaptable for path planning while preserving surface reconstruction accuracy.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250322608A1Environmental reconstruction for path planning in robotics systems and applications
Publication Date: 2025.10.16 NVIDIA CORP
  • US20250322608A1 patent drawing
  • US20250322608A1 patent drawing
  • US20250322608A1 patent drawing

AI summary

Approaches for environment reconstruction and path planning for autonomous machine systems and applications are described. An iterative volumetric mapping function for an ego-machine may compute a distance field, and from the distance field derive a cost map representing a volumetric reconstruction of the physical environment around the ego-machine. The cost map may be used for collision avoidance and path planning. The iterative volumetric mapping function may also optionally compute a color integration map and visualization mesh from the distance field that can be used for visualization of the physical environment around the ego-machine. The cost map may be computed as a Euclidean Signed Distance Field (ESDF) and the distance field from which the cost map is computed may include a Truncated Signed Distance Field (TSDF). The distance field, cost map, color integration map and visualization mesh may each be stored in memory as maps of a plurality of map layers.