3D Volumetric Simulation Capture Pipeline for Interactive VR

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Solution Overview

Problem

Existing technologies are unable to effectively capture and display 3D volumetric simulations in virtual and mixed reality environments independently of the original application that created them, limiting user interaction and flexibility.

Innovation Solution

A data processing pipeline that captures 3D volumetric simulations using multiple virtual and real-world cameras, processes the data to include time-tagged frames and audio, and compresses it for transport to users, allowing interactive viewing from various perspectives without requiring the original application.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 3D volumetric simulations are captured using multiple virtual cameras, then user interaction flexibility is improved, but device complexity increases

Engineering Contradiction:
Improveuser interaction flexibilityVSAvoidcapture system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The capture system is segmented into multiple virtual cameras, each positioned at different locations and orientations within the 3D simulation environment. Each camera captures volumetric data independently, allowing the system to handle complexity through modular decomposition while providing multiple viewing perspectives for enhanced user interaction flexibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A volumetric reconstruction engine acts as an intermediary between the multiple camera captures and the final display. This intermediary processes the captured data from all cameras, reconstructs the 3D volumetric scene, and makes it available for interactive viewing, thereby managing the complexity of coordinating multiple camera feeds.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If 3D simulations are captured and transported through a processing pipeline, then user accessibility is improved, but loss of information occurs during compression and transport

Engineering Contradiction:
Improveuser accessibilityVSAvoidvolumetric data fidelity
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system dynamically adjusts compression parameters and data transmission settings based on the specific requirements of each volumetric simulation and the capabilities of the transmission channel. This allows optimization of the balance between data fidelity and compression efficiency, minimizing information loss while maintaining user accessibility.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple virtual cameras are positioned throughout the simulation environment, then viewing perspective options are improved, but computational requirements increase

Engineering Contradiction:
Improveviewing perspective optionsVSAvoidcomputational resources
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The virtual cameras are pre-positioned at optimal locations and orientations during the capture phase, with their viewing directions and fields of view predetermined. This preliminary configuration allows the system to capture comprehensive volumetric data without requiring excessive real-time computational resources for camera positioning and orientation calculations during playback.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250182401A1Systems and methods for capturing, transporting, and reproducing three-dimensional simulations as interactive volumetric displays
Publication Date: 2025.06.05 LIV INC
  • US20250182401A1 patent drawing
  • US20250182401A1 patent drawing
  • US20250182401A1 patent drawing

AI summary

A system, method, and device are provided for creating a data processing pipeline to capture, transport, and interactively display in both recorded and real time any 3D volumetric simulation that was generated by a separate application. The system, method, and device enabling the interactive viewing of virtual and mixed reality simulations by a plurality of users.