3D Volumetric Simulation Capture Pipeline for Interactive VR
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Solution Overview
Problem
Existing technologies are unable to effectively capture and display 3D volumetric simulations in virtual and mixed reality environments independently of the original application that created them, limiting user interaction and flexibility.
Innovation Solution
A data processing pipeline that captures 3D volumetric simulations using multiple virtual and real-world cameras, processes the data to include time-tagged frames and audio, and compresses it for transport to users, allowing interactive viewing from various perspectives without requiring the original application.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If 3D volumetric simulations are captured using multiple virtual cameras, then user interaction flexibility is improved, but device complexity increases
Solution Approach 1:
The capture system is segmented into multiple virtual cameras, each positioned at different locations and orientations within the 3D simulation environment. Each camera captures volumetric data independently, allowing the system to handle complexity through modular decomposition while providing multiple viewing perspectives for enhanced user interaction flexibility.
Solution Approach 2:
A volumetric reconstruction engine acts as an intermediary between the multiple camera captures and the final display. This intermediary processes the captured data from all cameras, reconstructs the 3D volumetric scene, and makes it available for interactive viewing, thereby managing the complexity of coordinating multiple camera feeds.
2Ease of operation
If 3D simulations are captured and transported through a processing pipeline, then user accessibility is improved, but loss of information occurs during compression and transport
Solution Approach 1:
The system dynamically adjusts compression parameters and data transmission settings based on the specific requirements of each volumetric simulation and the capabilities of the transmission channel. This allows optimization of the balance between data fidelity and compression efficiency, minimizing information loss while maintaining user accessibility.
3Adaptability or versatility
If multiple virtual cameras are positioned throughout the simulation environment, then viewing perspective options are improved, but computational requirements increase
Solution Approach 1:
The virtual cameras are pre-positioned at optimal locations and orientations during the capture phase, with their viewing directions and fields of view predetermined. This preliminary configuration allows the system to capture comprehensive volumetric data without requiring excessive real-time computational resources for camera positioning and orientation calculations during playback.
Data Source
AI summary
A system, method, and device are provided for creating a data processing pipeline to capture, transport, and interactively display in both recorded and real time any 3D volumetric simulation that was generated by a separate application. The system, method, and device enabling the interactive viewing of virtual and mixed reality simulations by a plurality of users.


