Volumetric UI Boundary Highlighting for Gaze-Based 3D Interaction

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Solution Overview

Problem

Existing methods for interacting with volumetric application user interfaces in augmented and virtual reality environments are cumbersome, inefficient, and complex, leading to a significant cognitive burden on users and inefficient energy usage, particularly in battery-operated devices.

Innovation Solution

The system employs improved methods and interfaces that automatically adjust user interface elements and visual feedback based on user position, attention, and viewpoint within a three-dimensional environment, reducing the need for user inputs and enhancing visibility and accessibility of controls.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If conventional user interface methods are used in volumetric applications, then basic interaction functionality is provided, but user interaction efficiency deteriorates and cognitive burden increases

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidcognitive burden
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system automatically detects user gaze direction and attention focus, then autonomously adjusts UI element positions and provides contextual information without requiring explicit user commands. The interface serves itself by interpreting implicit user intent through eye tracking data, eliminating the need for users to manually navigate or search for controls.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides real-time visual feedback by highlighting UI elements that are within the user's field of view or attention focus. This feedback loop continuously adapts the interface based on detected gaze patterns, informing users of available actions and reducing cognitive load through intuitive visual cues rather than requiring users to remember or search for controls.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If conventional user interface methods are used in volumetric applications, then basic interaction functionality is provided, but the number of required user inputs increases

Engineering Contradiction:
Improvenumber of user inputsVSAvoidtime to complete interaction
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system proactively positions UI elements within the user's natural field of view based on predicted interaction needs and current gaze direction. By anticipating user actions and pre-positioning relevant controls, the system eliminates the need for users to search or navigate through multiple screens, reducing both the number of inputs required and the time to complete interactions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The interface transitions from traditional 2D screen-based interaction to 3D spatial interaction where UI elements are positioned in volumetric space around the user. This dimensional change allows multiple controls to be simultaneously accessible in different directions, reducing the sequential nature of traditional interfaces and minimizing the number of steps required to access frequently used functions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Loss of energy

If conventional user interface methods are used in volumetric applications, then standard interaction patterns are maintained, but energy consumption increases

Engineering Contradiction:
Improveenergy consumptionVSAvoidinteraction speed
Core Design Contradiction:
Loss of energyVSProductivity

Solution Approach 1:

The system uses periodic eye tracking sampling at optimized intervals rather than continuous high-rate tracking. UI elements are updated and repositioned based on detected gaze changes at these periodic intervals, maintaining responsive interaction while significantly reducing the computational energy required compared to continuous processing.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20250377758A1Devices, Methods, And Graphical User Interfaces For Interacting With Volumetric Application User Interfaces Within Three-Dimensional Environments
Publication Date: 2025.12.11 APPLE INC
  • US20250377758A1 patent drawing
  • US20250377758A1 patent drawing
  • US20250377758A1 patent drawing

AI summary

While displaying first application content that corresponds to a first application in a first view of a three-dimensional environment, a computer system detects a first change in position of attention of a user relative to the first application content. In response to detecting the first change in position, the computer system: in accordance with a determination that the attention of the user has moved closer to a first portion of a first boundary than to a second portion of the first boundary, visually emphasizes the first portion of the first boundary relative to the second portion of the first boundary; and in accordance with a determination that the attention of the user has moved closer to the second portion of the first boundary than the first portion of the first boundary, visually emphasizes the second portion of the first boundary relative to the first portion of the first boundary.