Volumetric Video Encoding via 3D-to-2D Patch Projection

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Solution Overview

Problem

Current methods for compressing volumetric video data are inefficient, particularly for dynamic 3D scenes, as they often discard information, leading to limited six degrees of freedom (6DOF) capabilities and high bit rate requirements, which is inadequate for advanced applications like AR, VR, and MR.

Innovation Solution

The method involves obtaining patches of a 3D scene, forming an attribute parameter set based on visual properties, and signaling a range for which the attribute parameter set is valid, allowing for efficient encoding and decoding of volumetric video by projecting 3D data onto simple geometric surfaces like spheres, cylinders, or planes, and using conventional video codecs for compression.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of energy

If volumetric video data is compressed using conventional methods, then bit rate requirements are reduced, but reconstruction quality and 6DOF capabilities deteriorate

Engineering Contradiction:
Improvebit rate requirementsVSAvoidreconstruction quality
Core Design Contradiction:
Loss of energyVSManufacturing precision

Solution Approach 1:

The 3D scene is divided into multiple patches that are processed and encoded separately. Each patch is projected onto 2D planes independently, allowing for more efficient compression while maintaining the overall 3D structure and quality of the volumetric video data

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transforms 3D volumetric video data into 2D projections for compression, then reconstructs the 3D structure during decoding. This dimensionality transformation enables the use of conventional 2D video codecs while preserving 6DOF capabilities and reconstruction quality

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Quantity of substance

If information is discarded during compression, then bit rate requirements are reduced, but 6DOF capabilities and scene coverage deteriorate

Engineering Contradiction:
Improvebit rate requirementsVSAvoid6DOF capabilities
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent performs preliminary projection of 3D scene patches onto 2D planes before compression. This preprocessing step organizes the data in a way that maximizes compression efficiency while preserving all necessary geometric and visual information for full 6DOF reconstruction

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent transforms the representation parameters of volumetric video data from 3D coordinates to 2D projected coordinates with associated depth information. This parameter transformation enables more efficient encoding while maintaining the ability to reconstruct the full 3D scene with 6DOF capabilities

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11659151B2Apparatus, a method and a computer program for volumetric video
Publication Date: 2023.05.23 STARZ ENTERTAINMENT LLC
  • US11659151B2 patent drawing
  • US11659151B2 patent drawing
  • US11659151B2 patent drawing

AI summary

There are disclosed various methods, apparatuses and computer program products for volumetric video encoding and decoding. In some embodiments of a method for encoding, one or more patches comprising information of a three-dimensional scene are obtained. An attribute parameter set is formed on the basis of visual properties of a surface of an object in the three-dimensional scene. Also an indication that the attribute parameter set relates to visual properties of the surface of the object and an indication on a range for which the attribute parameter set is valid.