Volumetric Video Tiling for Playback Efficiency

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Solution Overview

Problem

Current technologies face challenges in efficiently compressing and decompressing high-resolution three-dimensional volumetric video data, leading to excessive computational resource demands and poor playback performance on consumer-grade devices, due to the large data rates and storage requirements of volumetric video content.

Innovation Solution

The implementation of texture map video tiling, mesh video tiling, and mesh+texture map video tiling techniques, which divide texture and mesh data into smaller tiles for parallel processing and view-dependent rendering, reducing resource consumption and improving utilization while maintaining fidelity and temporal consistency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If volumetric video data is compressed using conventional methods, then data transmission is possible, but computational resource demands become excessive on consumer-grade devices

Engineering Contradiction:
Improvedata transmission efficiencyVSAvoidcomputational resource demands
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent divides volumetric video data into separate mesh sequences and texture sequences, then further segments textures into tile sequences. This segmentation allows selective decoding of only visible portions during playback, reducing computational load on consumer devices while maintaining transmission efficiency.

Inventive Principle:
Principle #1Segmentation

2Manufacturing precision

If high-resolution volumetric video is stored and transmitted, then playback quality is improved, but storage and transmission bandwidth requirements become prohibitive

Engineering Contradiction:
Improveplayback qualityVSAvoidstorage and transmission data volume
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The patent extracts and separates geometry information (mesh) from appearance information (texture), encoding them independently. This extraction allows efficient compression of each component separately and enables selective transmission of only necessary data portions, reducing overall data volume while preserving playback quality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces temporal dimension by separating key frames from non-key frames, and spatial dimension by tiling textures. This multi-dimensional organization enables efficient compression through temporal prediction and selective tile decoding, significantly reducing storage and transmission requirements.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Manufacturing precision

If complete mesh and texture data is decoded for playback, then rendering quality is maintained, but processing time and resource consumption increase

Engineering Contradiction:
Improverendering qualityVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent performs preliminary organization of volumetric data into structured mesh sequences and tiled texture sequences during encoding. This preliminary action enables the playback device to quickly identify and decode only the necessary visible portions without processing complete data sets, reducing processing time while maintaining rendering quality.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements partial decoding by tiling textures and enabling selective decoding of only visible tiles based on camera view. This partial action approach decodes sufficient data for current view without processing excessive data for entire volumetric content, optimizing the balance between quality and processing speed.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11120623B2Optimized volumetric video playback
Publication Date: 2021.09.14 HYPEVR
  • US11120623B2 patent drawing
  • US11120623B2 patent drawing
  • US11120623B2 patent drawing

AI summary

A system and method for processing volumetric video is disclosed. The process includes receiving three-dimensional mesh data and texture data defining three-dimensional and textural characteristics of a physical location captured as volumetric video, dividing the three-dimensional mesh data into sub-parts defining a mesh tile, each mesh tile making up only a portion of the three-dimensional mesh data, and identifying a sub-part of the texture data defining a texture tile, the texture tile corresponding to each of the sub-parts of the mesh tiles and including only texture data relevant to an associated mesh tile. The volumetric video may be encoded by encoding each mesh tile independent of the three-dimensional mesh data as a mesh tile video and each texture tile independent of the texture data as a texture tile video.