Volumetric XR Session Grouping for Lower-Latency RGB-D Streaming

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Solution Overview

Problem

Existing XR volumetric conversation systems waste bandwidth and computational resources due to the lack of consideration for the viewer's position, leading to unnecessary data transmission and increased latency, especially in computationally constrained devices.

Innovation Solution

Directly send compressed RGB-D data from capture devices to a cloud-based media service, where location-based synchronization and spatial grouping are performed to optimize data handling, reducing latency and computational complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If all capture devices send volumetric video data without considering viewer position, then complete 3D scene coverage is achieved, but bandwidth consumption and computational resources are wasted

Engineering Contradiction:
Improvescene coverage completenessVSAvoidbandwidth consumption
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The system transmits different quantities of capture device data to different receivers based on their specific viewing positions and requirements. Each receiver receives optimized data from capture devices that are most relevant to its viewing angle, rather than all receivers getting identical complete scene data. This localizes the data transmission quality to match local viewing needs, reducing overall bandwidth consumption while maintaining scene coverage completeness.

Inventive Principle:
Principle #3Local quality

2Reliability

If all capture devices send volumetric video data without considering viewer position, then complete 3D scene coverage is achieved, but processing time and latency increase

Engineering Contradiction:
Improvescene coverage completenessVSAvoidprocessing latency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system optimizes processing latency by having each receiver process only the subset of capture device data that is most relevant to its viewing position. This selective processing based on local viewing requirements reduces the computational burden and processing time compared to processing all capture device data, while still achieving complete scene coverage from the appropriate perspectives.

Inventive Principle:
Principle #3Local quality

3Reliability

If excessive cameras are used to capture volumetric data, then comprehensive scene capture is achieved, but system complexity and noise increase

Engineering Contradiction:
Improvescene capture comprehensivenessVSAvoidcamera system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system dynamically determines which capture devices to use based on the receiver's viewing position and requirements. Rather than statically configuring all cameras to always transmit data, the system adaptively selects and activates only the necessary capture devices for each viewing scenario. This dynamic approach maintains comprehensive scene capture capability while reducing system complexity by avoiding the permanent activation and configuration of excessive cameras.

Inventive Principle:
Principle #15Dynamics

4Measurement precision

If high resolution 3D objects are transmitted, then visual quality is improved, but computational complexity and latency at receiver end increase

Engineering Contradiction:
Improvevisual qualityVSAvoidreceiver computational complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system transmits capture device data at appropriate resolution and quality levels tailored to each receiver's specific viewing position, device capabilities, and requirements. Rather than uniformly transmitting high resolution data to all receivers, the system locally optimizes the quality and resolution of transmitted data to match each receiver's needs, thereby maintaining visual quality where necessary while reducing computational complexity at receiver ends that have more constrained requirements.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12375634B2Method, an apparatus and a computer program product for spatial computing service session description for volumetric extended reality conversation
Publication Date: 2025.07.29 NOKIA TECHNOLOGIES OY
  • US12375634B2 patent drawing
  • US12375634B2 patent drawing
  • US12375634B2 patent drawing

AI summary

There is disclosed an apparatus and a method for spatial computing service session description for volumetric XR conversation. In accordance an embodiment the method comprises receiving volumetric video from a plurality of sources, the volumetric video data comprising color images and depth images representing at least a part of a scene; determining which of the plurality of sources belong to a same group; selecting a group identifier for the group; associating the volumetric video with the group identifier indicative of from which group the volumetric video data is received; associating the volumetric video with a source identifier indicative of from which source of the group the volumetric video data is received; associating the color image of the volumetric video with a color data identifier; and associating the depth image of the volumetric video with a depth data identifier.