Voxel Generation with Hash Tables for Point Cloud Efficiency

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Generating voxel representations of objects based on point cloud representations requires significant computing resources, which can be inefficient and resource-intensive.

Innovation Solution

Utilizing a hash table to correlate point locations with voxel indications, allowing processors to efficiently generate voxels by calculating mean feature values without checking memory locations for non-generated voxels, thereby reducing computational load.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional methods are used to generate voxel representations from point clouds, then accurate voxel representation is achieved, but significant computing resources are consumed

Engineering Contradiction:
Improvevoxel representation accuracyVSAvoidcomputing resources
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent pre-calculates and stores voxel indications in a hash table during point cloud processing, so that when generating the final voxel representation, the system only needs to retrieve pre-computed information rather than performing comprehensive computations for each voxel. This preliminary action significantly reduces the computational resources required during the actual voxel generation phase while maintaining representation accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces a hash table as an intermediary data structure that correlates point locations with voxel indications. This intermediary mechanism allows the system to efficiently map between point cloud data and voxel representations without directly computing all possible voxel values, thereby reducing computing resource consumption while preserving accurate voxel representation through the intermediary mapping relationship.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If comprehensive memory checking is performed to ensure accurate voxel generation, then representation accuracy is maintained, but computational load increases

Engineering Contradiction:
Improvevoxel representation accuracyVSAvoidprocessing efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent extracts and stores only the necessary voxel indications in the hash table during point cloud processing, rather than computing and storing all possible voxel information. This extraction approach allows the system to retrieve only the required voxel data during generation, avoiding the computational load of checking all memory locations while maintaining accuracy for the voxels that are actually needed.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system performs preliminary computation of voxel indications during point cloud processing and stores them in the hash table. This preliminary action eliminates the need for comprehensive memory checking during the actual voxel generation phase, significantly improving processing efficiency while maintaining representation accuracy through the pre-computed voxel indications.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250239016A1Voxel generation technique
Publication Date: 2025.07.24 NVIDIA CORP
  • US20250239016A1 patent drawing
  • US20250239016A1 patent drawing
  • US20250239016A1 patent drawing

AI summary

Apparatuses, systems, and techniques are to convert a point cloud into voxels. In at least one embodiment, a processor causes a point cloud representation of an environment and/or objects to be represented as voxels based, at least in part, on a data structure that uses point locations to indicate voxels.