3D Voxel Representation With Nested Resolution and Material Assignment

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Solution Overview

Problem

Current 3D printing technologies face limitations in resolution due to the voxel-based representation, which discards details smaller than the voxel size and requires significant computing resources, whereas representing 3D objects using boundary meshes preserves sharp features but is resource-intensive.

Innovation Solution

The proposed solution involves creating a voxel representation of 3D objects by assigning multiple data types and material types to each voxel, allowing for higher resolution features and material variations, with a computing device comprising modules for specification, merging, assignment, and evaluation to optimize material distribution and meet objectives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If a voxel-based representation is used to represent 3D objects, then the resolution is limited by the voxel size and details smaller than the voxel size are discarded, but the computing resources required are reduced

Engineering Contradiction:
ImproveresolutionVSAvoiddetails smaller than voxel size
Core Design Contradiction:
Manufacturing precisionVSLoss of information

Solution Approach 1:

The patent implements a hierarchical voxel structure where each voxel can contain nested sub-voxels or finer detail representations. This allows the model to preserve fine details within the context of a coarser voxel grid, effectively nesting multiple levels of resolution within a single voxel container to overcome the resolution limitation while maintaining computational efficiency at the parent voxel level.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Ease of manufacture

If a voxel-based representation is used to represent 3D objects, then material distribution can be simplified, but the resolution and detail preservation are reduced

Engineering Contradiction:
Improvematerial distributionVSAvoidresolution
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The patent applies local quality by allowing different material properties and resolutions to be assigned to different regions of the 3D object. Each voxel can have its own material type and can contain nested structures with varying levels of detail, enabling high-resolution material distribution in critical areas while maintaining lower resolution in less critical areas, thus optimizing both manufacturing precision and ease of manufacture.

Inventive Principle:
Principle #3Local quality

3Manufacturing precision

If boundary meshes are used to represent 3D objects, then sharp features are preserved, but the computing resources required are significantly increased

Engineering Contradiction:
Improvesharp featuresVSAvoidcomputing resources
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent segments the 3D object into a hierarchical voxel structure where the object is divided into parent voxels that are further divided into child voxels. This segmentation allows sharp features to be preserved by creating finer voxel divisions only in regions where detail is needed, while larger voxels are used in regions with simpler geometry, thus reducing overall computing resources compared to a uniform fine mesh while maintaining sharp feature preservation.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11275353B2Creating a voxel representation of a three dimensional (3-D) object
Publication Date: 2022.03.15 PERIDOT PRINT LLC
  • US11275353B2 patent drawing
  • US11275353B2 patent drawing
  • US11275353B2 patent drawing

AI summary

An example technique for creating a voxel representation of a three dimensional (3-D) object can include obtaining a shape specification of a 3-D object and a number of 3-D objectives. The example technique for creating a voxel representation of the 3-D object can also include creating a voxel representation of the 3-D object by assigning a material type from a number of material types to each voxel of the voxel representation that defines the 3-D object. The example technique creating a voxel representation of a 3-D object can also include evaluating the voxel representation to determine whether the number of objectives are met.