Virtual Reality 3D Tour System with Modular Segmentation

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Solution Overview

Problem

Current virtual tour technologies for real estate are limited by their inability to provide customizable, interactive, and personalized 3D experiences, lacking control over viewing perspectives, lighting, and decor options, and are often costly and time-consuming to produce.

Innovation Solution

A method and system for digitizing 3D spaces using a custom file type (TXLD) that allows for automatic object addition based on desired styles, rendering in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), enabling users to interactively view and customize properties with real products, and update inventories in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional video walk-through technology is used, then production cost and time are reduced, but the viewer cannot control viewing perspectives, lighting, or customize decor options

Engineering Contradiction:
Improvecustomizability of viewing experienceVSAvoidcomplexity of 3D modeling and rendering system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the virtual tour into discrete controllable elements: individual camera positions, lighting parameters, and decor objects. Each element can be independently manipulated by the viewer, transforming a fixed video into a modular interactive experience where complexity is managed through structured decomposition of the virtual environment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from 2D video playback to 3D interactive virtual reality, adding spatial dimensionality. Viewers can move freely in three-dimensional space, adjust camera angles, and interact with objects, creating a multi-dimensional viewing experience that overcomes the limitations of traditional video while leveraging advanced graphics rendering capabilities.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If detailed 3D computer models with multiple options are created, then purchaser decision-making is improved, but production cost and time increase prohibitively

Engineering Contradiction:
Improvecompleteness of property informationVSAvoidtime required to create and update models
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-rendering multiple camera positions and viewpoints during the initial 3D model creation. This allows the model to be built once with comprehensive detail, and then reused indefinitely for various viewing angles and perspectives, eliminating the need for repeated model creation while maintaining complete information availability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates digital copies of the property in 3D virtual space that can be replicated and distributed indefinitely. Once the master 3D model is created, infinite copies can be generated for different viewing configurations without additional production time or cost, allowing complete property information to be accessed repeatedly by multiple viewers simultaneously.

Inventive Principle:
Principle #26Copying

3Manufacturing precision

If sophisticated 3D cameras and computing capabilities are used, then realism and detail level are improved, but equipment cost and technical expertise requirements increase

Engineering Contradiction:
Improvedetail level of 3D modelVSAvoidease of creating virtual tour
Core Design Contradiction:
Manufacturing precisionVSEase of manufacture

Solution Approach 1:

The system employs universal 3D scanning technology that can capture detailed property information using standard equipment rather than specialized sophisticated cameras. The multi-functional platform handles scanning, modeling, rendering, and interaction in a single integrated system, reducing the need for multiple specialized tools and expert operators while maintaining high detail levels.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system enables self-service 3D modeling through automated scanning and rendering processes. Standard cameras and smartphones can capture property data, which is then automatically processed into detailed 3D models without requiring expert operators. The system performs the complex computational work automatically, making high-detail virtual tours accessible to ordinary real estate professionals.

Inventive Principle:
Principle #25Self-service

4Ease of operation

If fixed video walk-throughs are used, then production simplicity is maintained, but viewer interaction and personalization are limited

Engineering Contradiction:
Improvesimplicity of viewing experienceVSAvoidloss of personalization information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system transforms the static video experience into a dynamic interactive environment. Viewers can dynamically adjust camera positions, lighting conditions, and decor configurations in real-time. This dynamic capability allows each viewer to personalize their experience according to their preferences while maintaining ease of operation through intuitive controls, preserving personalization information that would be lost in fixed video.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11714518B2Method and system for virtual real estate tours and virtual shopping
Publication Date: 2023.08.01 GHARPURAY RISHI M
  • US11714518B2 patent drawing
  • US11714518B2 patent drawing
  • US11714518B2 patent drawing

AI summary

A process and method for generation of 3D interactive rendition of space by first digitizing the space as a TXLD file from point clouds, 2-D floor plans, photographs and/or videos, and/or elevation views then processing the file to create 3D interactive renditions of the space using virtual reality, augmented reality, or mixed reality technologies, constantly growing and evolving 3D library of digital representations of both fixtures and non-fixtures based on real products, automating and personalizing product selection and placement for a given user and target environment, using an ensemble recommendation system, which relies on weighted averages of probabilistic, content-based, clustering, and collaborative filtering models, among other suitable models that may be added to the ensemble in the future. If a medium does not necessitate 3D model creation of the environment the products are automatically placed in the medium view based on the encoded position in the TXLD file.