VR Access Control via Dynamic Privilege Adjustment

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Solution Overview

Problem

Virtual reality computing environments, such as Metaverse, pose security threats due to the open nature of these systems, where users can interact with nefarious entities or access inappropriate content, necessitating robust access control and privilege management systems.

Innovation Solution

The system authenticates users and dynamically determines and implements access privileges within virtual reality computing environments, allowing or restricting access to virtual locations and objects based on predefined roles, internal/external databases, and continuous authentication, including multi-factor authentication.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If access control and privilege management systems are implemented in virtual reality environments, then security against nefarious entities and inappropriate content is improved, but system complexity increases

Engineering Contradiction:
ImprovesecurityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces an access control system as an intermediary layer between users and the virtual reality environment. This mediator authenticates users, determines access privileges based on predefined roles, and controls whether users can access specific virtual locations or interact with certain virtual objects. The intermediary handles security functions separately from the core VR application logic, managing complexity while enhancing security.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If dynamic access privilege adjustment based on user behavior is implemented, then adaptability and security are improved, but device complexity and computational overhead increase

Engineering Contradiction:
Improvedynamic access controlVSAvoidcomputational overhead
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic access control by continuously monitoring user behavior during virtual reality sessions and adjusting access privileges in real-time. The system can grant or revoke access to specific virtual locations or objects based on observed user actions, creating a adaptive security model that responds to user behavior patterns without requiring complex reconfiguration of the entire system.

Inventive Principle:
Principle #15Dynamics

3Reliability

If continuous authentication and monitoring of user interactions are implemented, then security reliability is improved, but loss of time and computational resources increase

Engineering Contradiction:
Improvesecurity reliabilityVSAvoidauthentication time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements continuous authentication by maintaining authentication state throughout the virtual reality session rather than performing authentication only at entry points. The system continuously monitors user interactions and maintains access privileges as long as behavior remains within acceptable parameters, eliminating the need for repeated authentication cycles while ensuring ongoing security.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20250191311A1Systems for establishing and controlling access and privileges in a virtual reality computing environment based on authenticated identities
Publication Date: 2025.06.12 BANK OF AMERICA CORP
  • US20250191311A1 patent drawing
  • US20250191311A1 patent drawing
  • US20250191311A1 patent drawing

AI summary

Access control within a virtual reality computing system(s) is provided. Once a user requests entry into a virtual reality computing environment and their identity is verified (i.e., authenticating), access privileges are determined/assigned for the user that restrict or allow user access to virtual locations and/or virtual objects/avatars present in the virtual reality computing environment. In specific instances, the access privileges may be dynamically altered during the user's virtual reality computing session based on the user's interactions or other behaviors exhibited during the user's virtual reality computing session. As such the present invention provides necessary control over what areas of a virtual reality computing environment a user can access and/or which virtual objects/avatars a user can interact with.