Virtualized VR Accessories Using Infrared Hand-Device Mapping

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Solution Overview

Problem

Efficient management and utilization of multiple gaming accessories in virtual reality environments is challenging, as users often struggle to interact with their hands and accessories in VR spaces without visual feedback, impacting their gaming performance.

Innovation Solution

A system that uses infrared light to capture hand and accessory device interactions, mapping this information to generate virtual representations of hands and accessories in VR environments, allowing seamless integration and enhanced user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If users interact with hands and accessories in VR spaces without visual feedback, then the VR environment remains immersive, but user control and performance deteriorate

Engineering Contradiction:
Improveuser control and performanceVSAvoidvisual feedback
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system captures real-world hand and accessory interactions using infrared sensors and cameras, then provides visual feedback by rendering virtual representations of these interactions within the VR environment. This feedback loop allows users to see their hand movements and accessory interactions, improving control and performance while maintaining VR immersion.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system introduces an intermediary layer that translates physical hand movements and accessory interactions into visual representations within the VR space. Sensors capture the physical interactions, and software processes this data to generate corresponding visual feedback, acting as a mediator between the physical and virtual worlds.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple gaming accessories are integrated into VR environment, then accessory functionality is enhanced, but system complexity increases

Engineering Contradiction:
Improveaccessory functionalityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs a universal accessory management platform that can handle multiple types of gaming accessories (controllers, keyboards, mice, etc.) through a common interface and processing framework. This multi-functional approach allows diverse accessories to be integrated into the VR environment without requiring separate specialized systems for each accessory type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates virtual copies or representations of physical accessories within the VR environment. These virtual representations mirror the functionality and behavior of the physical accessories, allowing users to interact with familiar devices while experiencing enhanced VR functionality. The virtual copies simplify integration by providing standardized interfaces.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enriches the VR experience by providing visual feedback of hand and accessory interactions, enhancing user control and performance in VR applications.

Implementation Method 1

a processor that projects first infrared light into an operational space associated with an accessory device and receives second infrared light from the operational space associated with the accessory device

Methodology Applied
Scientific EffectInfrared radiation detection: Infrared Radiation

Data Source

PatentUS12535876B2Method and apparatus for virtualizing a computer accessory
Publication Date: 2026.01.27 STEELSERIES APS
  • US12535876B2 patent drawing
  • US12535876B2 patent drawing
  • US12535876B2 patent drawing

AI summary

A system that incorporates the subject disclosure may include, for example, device may perform operations for receiving a signal from an operational space associated with an accessory device, determining hand feature information according to the signal, accessing device location information associated with the computing accessory device, generating hand-device interaction information according to the hand feature information and device location information associated with the accessory device, and transmitting the hand-device interaction information to a virtual reality system, wherein the virtual reality system generates, according to the hand-device interaction information, a virtual hand and a virtual accessory device in a virtual reality image. Additional embodiments are disclosed.