Virtual Reality Acupuncture System for 3D Spatial Training

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Solution Overview

Problem

Traditional acupuncture education relies on 2D learning modes, which lack authenticity and effectiveness, making it difficult for students to understand anatomical structures and acupoint positioning, and traditional teaching methods are time-intensive and ineffective for evaluating learning outcomes.

Innovation Solution

A virtual reality acupuncture system using a head-mounted display, joystick, and computing host to create a 3D virtual reality model with a spherical acupoint model that simulates the clinical environment, allowing operators to practice and test acupoint positioning in a more immersive and interactive way, combining 3D anatomical structures with gamified learning and objective structured clinical examinations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional 2D learning modes are used for acupuncture education, then the teaching method is simple and easy to implement, but the learning effectiveness and understanding of anatomical structures is poor

Engineering Contradiction:
Improvelearning effectivenessVSAvoidteaching system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual 3D copy of the human body with acupoints, allowing students to interact with a realistic anatomical model without needing physical cadavers or complex dissection setups. The virtual model replicates the three-dimensional spatial relationships of acupoints and anatomical structures, providing authentic learning experiences through software-based simulation rather than physical materials.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from traditional 2D textbook images and diagrams to immersive 3D virtual reality environments. This dimensional upgrade allows students to view and interact with acupoints from multiple angles, understand depth relationships, and explore anatomical structures in three-dimensional space, significantly improving spatial understanding and learning effectiveness.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If traditional teaching methods are used, then the implementation is straightforward, but the evaluation of learning outcomes is time-intensive and ineffective

Engineering Contradiction:
Improveevaluation efficiencyVSAvoidtime for evaluation
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent incorporates automated evaluation systems that provide immediate feedback on student performance. The virtual reality system tracks student interactions with acupoints, evaluates positioning accuracy, and automatically scores learning outcomes, replacing time-intensive manual evaluation with instant computer-based assessment and feedback mechanisms.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If 3D virtual reality models are implemented, then the learning experience becomes more immersive and authentic, but the system complexity and development requirements increase

Engineering Contradiction:
Improvelearning experience qualityVSAvoidsystem development complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent develops a multi-functional virtual reality platform that serves multiple educational purposes: displaying acupoint locations, demonstrating insertion techniques, providing interactive practice, and conducting automated assessments. This universal system replaces multiple separate teaching tools and materials, justifying the initial development complexity through long-term versatility and reduced need for additional specialized equipment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240233572A1Virtual reality system of acupuncture
Publication Date: 2024.07.11 CHINA MEDICAL UNIVERSITY(TW)
  • US20240233572A1 patent drawing
  • US20240233572A1 patent drawing
  • US20240233572A1 patent drawing

AI summary

A virtual reality acupuncture system contains a virtual reality device comprising: a head-mounted display for viewing a virtual scene model and a mannequin, and a joystick for tracking hand movements for needle insertion determination; an computing host that transmits data with a head-mounted display and constructs an acupoint database, and an acupuncture virtual reality application which is executed to build a virtual reality model, in which the acupuncture virtual reality application constructs a situational scene model for simulating the actual condition of the consultation room; and a virtual 3D spherical acupoint model of the human body, which has a sphere area located at a certain depth below the skin surface, and has a skin distance model, so that the needle can sense the distance depth after touching the skin, which can be used to determine whether the needle position is not outside the sphere area.