Virtual Reality Ad Database Using Biometric Input

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Solution Overview

Problem

Current database advertising technologies are inadequate for virtual reality environments, failing to effectively utilize new input methods and user preferences, leading to inefficient and unpersonalized advertisement delivery.

Innovation Solution

A system that captures and analyzes advertisement preference generating input data from virtual reality devices, including body gestures, button clicks, GPS location, and biometric authenticity, to deliver tailored advertisements using a comprehensive database processor application on enhanced or light processors, integrating mathematical and economic sciences for optimal performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional mouse or touch-screen methods are used for database advertising, then the system is simple to operate, but it cannot capture new input methods and user preferences in virtual reality environments

Engineering Contradiction:
Improveinput method adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is designed to handle multiple types of input data including body gestures, button clicks, GPS location, and biometric authenticity simultaneously. The database processor application is configured to receive and process these diverse input methods through unified data structures, allowing the same system to serve both traditional and virtual reality advertising contexts without requiring separate specialized systems for each input type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If a comprehensive database processor application is used to analyze multiple input data types, then advertisement personalization is improved, but processing time and computational resources increase

Engineering Contradiction:
Improveuser preference accuracyVSAvoiddata processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary organization of input data into standardized categories (body gestures, button clicks, GPS location, biometric authenticity) as they are received. The database processor application pre-processes and validates data structures before full analysis, preparing user preference profiles in advance. This preliminary organization reduces the computational burden during actual advertisement selection and delivery, decreasing processing time while maintaining analysis comprehensiveness.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If traditional advertisement delivery methods are used, then the system is easy to implement, but advertisement relevance and user engagement are insufficient

Engineering Contradiction:
Improveadvertisement relevanceVSAvoidsystem implementation complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements feedback loops where user interactions with advertisements (including reactions captured through biometric sensors and gesture recognition) are continuously fed back into the database processor application. This feedback mechanism allows the system to learn from user responses and dynamically adjust advertisement selection algorithms, improving relevance over time. The feedback data is integrated into existing database structures, allowing the system to evolve without requiring complete system redesign.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20210342886A1Virtual Advertising Database with Command Input Data
Publication Date: 2021.11.04 OHANLON DAVID JOSEPH
  • US20210342886A1 patent drawing
  • US20210342886A1 patent drawing
  • US20210342886A1 patent drawing

AI summary

Virtual reality devices bring a new type of advertisement preference input command data. The data comes from a source of having your eyes at least partially viewing the sight of a virtual experience. For this reason, and many more, it is very important that this new generation of devices, as they exist and develop, control the advertisements the virtual reality device owners see and react to in the awe struck environment of something new. In order to do this, they will need many different ways to send commands at different points and complexities of advertisements, especially to enjoy the experience of this new device that would otherwise be lost in advertisements that have no ability to coexist without the participants giving orders of what they want to see.