VR Adaptive Display Control via Pupil Feedback

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Solution Overview

Problem

Virtual reality head-mounted displays often lack adjustable display characteristics, such as brightness, leading to user discomfort and eye strain due to static settings that do not adapt to individual preferences or dynamic environments, thereby compromising the immersive experience.

Innovation Solution

The implementation of adaptive display control systems that utilize pupil size feedback to automatically adjust display characteristics like brightness and contrast, using a scanner to detect pupil size and an analyzer to make real-time adjustments based on user physiological responses, ensuring a more personalized and comfortable VR experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If display brightness is kept static to simplify the system, then device complexity is reduced, but user comfort and immersion deteriorate due to eye strain from prolonged viewing

Engineering Contradiction:
Improvedisplay control system complexityVSAvoideye strain
Core Design Contradiction:
Device complexityVSObject-affected harmful factors

Solution Approach 1:

The system uses pupil size feedback to automatically adjust display brightness. A scanner detects the user's pupil size, and an analyzer compares it to a reference size to determine the appropriate brightness level, creating a closed-loop control system that adapts to user needs without manual intervention

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The display system serves itself by automatically adjusting brightness based on physiological feedback. The system monitors its own output effect (pupil size) and self-corrects the brightness setting, eliminating the need for external user control while maintaining optimal comfort

Inventive Principle:
Principle #25Self-service

2Ease of operation

If manual brightness adjustment is added to improve user comfort, then ease of operation is improved, but the immersive experience deteriorates because users must interact with the real world outside the VR environment

Engineering Contradiction:
Improvebrightness adjustment convenienceVSAvoidimmersive experience continuity
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system replaces manual control with automatic feedback-based control. The scanner and analyzer continuously monitor pupil size and automatically adjust brightness, eliminating the need for users to exit the immersive environment for manual adjustments while maintaining optimal comfort levels

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces the mechanical/manual brightness adjustment system with an optical feedback system. Instead of requiring physical interaction with controls, the system uses optical sensing (pupil detection) to automatically control display parameters, substituting a more sophisticated sensing system for simple manual operation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Illumination intensity

If display brightness is increased to improve visibility, then illumination intensity is improved, but power consumption increases

Engineering Contradiction:
Improvedisplay brightnessVSAvoidpower consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The system dynamically adjusts display brightness based on real-time pupil size measurements rather than maintaining a fixed setting. The brightness level changes adaptively to match the user's physiological response, ensuring optimal visibility while minimizing energy consumption by avoiding unnecessarily high brightness levels

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the display brightness parameter based on detected pupil size. When the pupil is constricted (indicating sufficient or excessive brightness), the system reduces brightness to save energy. When the pupil is dilated (indicating need for more light), the system increases brightness appropriately, optimizing the balance between visibility and power consumption

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10942565B2Virtual reality adaptive display control
Publication Date: 2021.03.09 INTEL CORP
  • US10942565B2 patent drawing
  • US10942565B2 patent drawing
  • US10942565B2 patent drawing

AI summary

Apparatus, systems, articles of manufacture, and methods for adaptive display control in virtual reality environments are disclosed. An example virtual reality display device for adaptive display control in a virtual reality environment includes a scanner to detect a first size of a pupil of an eye of a user. The device also includes an analyzer to determine a first characteristic of a display image, reference a second pupil size based on the first characteristic of the display image, compare the first pupil size and the second pupil size, and adjust a second characteristic of the display image when the second pupil size is different than the first pupil size. The device also includes a display screen to present the second characteristic.