Coordinate Matching for Seamless VR-AR Interaction Sync

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Solution Overview

Problem

Existing technologies struggle to provide seamless service integration between virtual reality (VR) and augmented reality (AR) spaces, limiting their social interaction and synchronization capabilities.

Innovation Solution

An information processing device and method that matches coordinate systems between VR and AR spaces, controlling interactions based on positional and motion information of users in both environments, enabling synchronized presentation of avatars and shared experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If separate coordinate systems are used for VR and AR spaces, then each space can be independently managed, but seamless interaction and synchronization between spaces cannot be achieved

Engineering Contradiction:
Improveseamless interaction between VR and AR spacesVSAvoidcoordinate system integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a cloud-based synchronization service as an intermediary between VR and AR devices. This service receives positional and motion information from both spaces, matches their coordinate systems, and transmits synchronized interaction data back to the devices, enabling seamless communication without directly integrating the coordinate systems themselves

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent adds a temporal dimension to the coordinate system matching by synchronizing interactions based on timing information. The cloud service processes interactions in real-time, adding a time-based layer to the spatial coordinate matching, which enables seamless synchronization between VR and AR experiences

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If real-time interaction synchronization is implemented between VR and AR users, then social presence is enhanced, but processing delay and latency increase

Engineering Contradiction:
Improveinteraction synchronization accuracyVSAvoidprocessing delay
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-establishing coordinate system matching parameters and pre-processing interaction data streams. The cloud service continuously maintains synchronized state information, so when interactions occur, the system can quickly match and transmit results without performing complex calculations in real-time

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements feedback mechanisms where the cloud service receives interaction data from VR and AR devices, processes it through coordinate system matching, and sends back synchronized response data. This feedback loop enables real-time synchronization while the cloud-based architecture distributes the processing load to reduce local device latency

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250342663A1Information processing device, information processing method, and program
Publication Date: 2025.11.06 SONY GROUP CORP
  • US20250342663A1 patent drawing
  • US20250342663A1 patent drawing
  • US20250342663A1 patent drawing

AI summary

The present disclosure relates to an information processing device, an information processing method, and a program, in which seamless service provision between different spaces is capable of being realized.A matching processing unit matches a coordinate system set in a first space in which a first user is present with a coordinate system set in a second space in which a second user is present, and a presentation control unit controls presentation of an interaction with one user in accordance with a motion of the other user on the basis of positional information and motion information of the first user and positional information and motion information of the second user in the matched coordinate system. The present disclosure can be applied to a VR/AR synchronization service that synchronizes a VR space with a real space.