Virtual and Augmented Reality Displays for Depth-Cue Alignment

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Solution Overview

Problem

Existing virtual and augmented reality technologies struggle to provide a comfortable and natural-feeling presentation of virtual image elements amidst real-world imagery due to the complexity of the human visual perception system.

Innovation Solution

A display system that utilizes a display controller to shift and scale virtual or augmented reality objects across multiple depth planes based on control information embedded in the rendered imagery, without re-rendering, and incorporates sensors to estimate head pose and ambient lighting for enhanced immersion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If virtual reality systems present only computer-generated imagery through a display, then a simulated environment is created for user immersion, but the complexity of the human visual perception system makes it challenging to produce a comfortable and natural-feeling presentation

Engineering Contradiction:
Improvecomfort and natural-feeling of VR/AR presentationVSAvoidcomplexity of human visual perception system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The display is divided into multiple depth planes, with each plane presenting imagery at a specific depth. This segmentation allows the system to address different depth cues separately, making the complex visual perception system more manageable and enabling more natural depth presentation that accommodates human visual processing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a depth dimension to the display by creating multiple depth planes rather than presenting all imagery on a single flat plane. This dimensional expansion allows virtual objects to be positioned at different depths, aligning better with how human vision naturally perceives three-dimensional space and improving comfort.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Measurement precision

If the display controller shifts and scales virtual objects across multiple depth planes based on embedded control information, then depth perception and accommodation-vergence alignment are improved, but the processing complexity increases

Engineering Contradiction:
Improvedepth perception accuracyVSAvoiddisplay controller processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

Control information indicating the required shift is embedded in the rendered imagery data before it reaches the display controller. This preliminary action allows the controller to simply apply pre-calculated shift values rather than performing complex depth calculations in real-time, reducing processing complexity while maintaining depth perception accuracy.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If sensors are incorporated to estimate head pose and ambient lighting for enhanced immersion, then the realism and comfort of the VR/AR experience is improved, but power consumption increases

Engineering Contradiction:
Improveimmersion and realism of VR/AR experienceVSAvoidpower consumption of sensors
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system estimates ambient lighting conditions to adjust the presentation of virtual objects locally, matching their appearance to the real-world lighting environment. This localized adaptation enhances immersion without requiring all sensors to operate at full capacity continuously, as lighting estimation can be performed selectively based on scene requirements.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12462410B2Virtual and augmented reality systems and methods
Publication Date: 2025.11.04 MAGIC LEAP INC
  • US12462410B2 patent drawing
  • US12462410B2 patent drawing
  • US12462410B2 patent drawing

AI summary

A virtual reality (VR) and/or augmented reality (AR) display system is configured to control a display using control information that is embedded in or otherwise included with imagery data to be presented through the display. The control information can indicate depth plane(s) and/or color plane(s) to be used to present the imagery data, depth plane(s) and/or color plane(s) to be activated or inactivated, shift(s) of at least a portion of the imagery data (e.g., one or more pixels) laterally within a depth plane and/or longitudinally between depth planes, and/or other suitable controls.