VR-AR Geometric Matching for 2D Screen Synchronization
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Solution Overview
Problem
Current technologies for virtual reality (VR) and augmented reality (AR) struggle to effectively integrate cinematic content, limiting the immersive experience and appeal of narrative content in these environments.
Innovation Solution
A computer-implemented method that coordinates digital cinematic data with VR or AR output to be displayed on a 2D screen, determining angular fields of view and distances to ensure a synchronized and immersive experience, using sensors and calculations to adjust the positioning and perception of on-screen and off-screen objects relative to the viewer.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If VR/AR headsets block peripheral view and focus only on display screen to create immersive effect, then immersion is improved, but user awareness of real environment deteriorates
Solution Approach 1:
The patent merges virtual reality content with augmented reality elements by allowing the display screen to show both VR content and real-world camera feeds simultaneously. This combination enables users to maintain awareness of their physical environment while experiencing virtual content, resolving the contradiction between immersion and environmental awareness.
Solution Approach 2:
The patent introduces camera feeds of the real environment as an intermediary layer between the user and the virtual reality content. This mediator allows users to perceive both virtual and real worlds without completely blocking either view, thus maintaining immersion while preserving environmental awareness.
2Stability of the object's composition
If VR/AR content is displayed on screen at fixed position and size, then display consistency is improved, but adaptability to different viewing conditions deteriorates
Solution Approach 1:
The patent implements dynamic positioning and sizing of VR content on the display screen based on detected head position and orientation. The virtual content automatically adjusts its location and scale to maintain proper spatial relationships as the user moves, providing both consistency relative to the user's viewpoint and adaptability to different viewing conditions.
Solution Approach 2:
The system uses sensors to detect user head position and orientation, then feeds this information back to the display system to dynamically adjust VR content positioning. This closed-loop feedback mechanism ensures the content remains consistently positioned relative to the user's viewpoint while adapting to various viewing conditions.
3Adaptability or versatility
If VR/AR content scales dynamically based on head position, then viewing adaptability is improved, but computational complexity deteriorates
Solution Approach 1:
The patent implements partial dynamic adjustment by scaling and repositioning only the necessary portions of VR content based on head movement, rather than recalculating the entire virtual environment. This selective adjustment reduces computational complexity while maintaining adequate adaptability to different viewing conditions.
Data Source
AI summary
Methods, apparatus and systems for geometric matching of virtual reality (VR) or augmented reality (AR) output contemporaneously with video output formatted for display on a 2D screen include a determination of value sets that when used in image processing cause an off-screen angular field of view of the at least one of the AR output object or the VR output object to have a fixed relationship to at least one of the angular field of view of the onscreen object or of the 2D screen. The AR/VR output object is outputted to an AR/VR display device and the user experience is improved by the geometric matching between objects observed on the AR/VR display device and corresponding objects appearing on the 2D screen.


