VR AR Headset Housing with Dual Display Switching

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Solution Overview

Problem

Current electronic devices with display apparatuses for augmented reality (AR) or virtual reality (VR) often suffer from pixel granularity issues, which diminish the sense of immersion and realism due to the proximity of the display to the user, and there is a need for a multifunctional, lightweight, and power-efficient solution that can switch between VR and AR modes.

Innovation Solution

An electronic device with a novel structure incorporating a first and second display apparatus, a lens, a screen, and a housing that can transform to block or allow a field of view, along with a communication unit for wired or wireless communication, enabling high-resolution displays and intuitive operation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a display apparatus is placed close to the user for VR/AR applications, then the sense of immersion and realism is enhanced, but pixel granularity becomes noticeable and diminishes the sense of immersion

Engineering Contradiction:
Improvesense of immersionVSAvoidpixel granularity
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent divides the display function into two separate display apparatuses: a first display apparatus for VR mode and a second display apparatus for AR mode. This segmentation allows each display to be optimized for its specific function, with the AR display capable of projecting images at a distance to avoid pixel granularity issues while maintaining immersion.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The housing is designed with a movable portion that can switch between a first position for blocking the field of view (VR mode) and a second position for allowing the field of view (AR mode). This dynamic structure enables the system to adapt between different display modes, switching the active display apparatus based on the required functionality.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If a single display apparatus is used for both VR and AR modes, then device simplicity is maintained, but functional versatility is limited

Engineering Contradiction:
Improvemode switching capabilityVSAvoiddisplay apparatus configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal display system that can function in both VR and AR modes through the coordinated operation of two display apparatuses and a movable housing portion. The system uses a lens and screen configuration that allows the same physical device to serve multiple purposes: the first display apparatus provides VR immersion when the housing blocks the field of view, while the second display apparatus provides AR functionality when the housing allows field of view.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If a housing structure is added to enable mode switching between VR and AR, then functional versatility is improved, but device weight increases

Engineering Contradiction:
Improvemode switching capabilityVSAvoiddevice weight
Core Design Contradiction:
Adaptability or versatilityVSWeight of moving object

Solution Approach 1:

The movable portion of the housing is designed as a thin, flexible structure that can pivot between positions without adding significant weight. This thin-film approach allows the housing to switch between blocking and allowing field of view while maintaining minimal weight penalty, making the added functionality worthwhile.

Inventive Principle:
Principle #30Flexible shells and thin films

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution provides a multifunctional, high-visibility, low-power consumption, and lightweight electronic device capable of switching between VR and AR modes, reducing pixel granularity issues and enhancing user experience with improved immersion and realism.

Implementation Method 1

providing a first image displayed on the first display apparatus through the lens and the screen in the first mode

Methodology Applied
Scientific EffectOptical projection: Lens

Implementation Method 2

providing a second image projected to the screen from the second display apparatus in the second mode

Methodology Applied
Scientific EffectLight projection: Light

Data Source

PatentUS20240385456A1Electronic device and communication system
Publication Date: 2024.11.21 SEMICON ENERGY LAB CO LTD
  • US20240385456A1 patent drawing
  • US20240385456A1 patent drawing
  • US20240385456A1 patent drawing

AI summary

A multifunctional display apparatus or electronic device is provided. An electronic device that can switch between VR display and AR display is provided. The electronic device includes a first display apparatus, a second display apparatus, a lens, a screen, a wearing tool, and a housing. The wearing tool has a function of fixing the housing to a head. The housing has a function of being transformed into a first mode that closes to block view and a second mode that opens to allow a front side to be viewed. The electronic device has a function of providing a first image displayed on the first display apparatus through the lens and the screen in the first mode, and a function of providing a second image projected to the screen from the second display apparatus in the second mode.