Media Content Planning System for VR/AR/MR Spatial Experience Mapping
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Solution Overview
Problem
Creators of virtual reality (VR), augmented reality (AR), and mixed reality (MR) content face challenges in conceptualizing and planning experiences due to their dynamic and location-dependent nature, which differs from traditional video content planning.
Innovation Solution
A media content planning system that allows users to visualize and plan VR/AR/MR experiences by storing and displaying scene information with associated locations and timings, enabling users to select and place experience icons in 2D or 3D space relative to an observer, facilitating the creation of immersive content blueprints.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional video content planning methods are used for VR/AR/MR content, then the planning process is simple and familiar, but the dynamic and location-dependent nature of immersive experiences cannot be appropriately conceptualized and planned
Solution Approach 1:
The system segments the immersive experience into discrete experience icons that can be individually placed and positioned in 2D or 3D space. Each icon represents a specific experience element (audio, visual, haptic) that can be independently planned and organized, allowing creators to manage complex VR/AR/MR content through modular units rather than as a monolithic whole.
Solution Approach 2:
The system transitions from traditional 2D linear planning to multi-dimensional experience spaces where experience icons can be positioned in 2D or 3D coordinate systems. This dimensional expansion allows creators to map experiences spatially relative to observer positions, accurately representing the location-dependent nature of immersive content while maintaining visualizable planning interfaces.
2Measurement precision
If experience icons are placed in 2D or 3D space relative to observer, then precise spatial mapping of experiences is achieved, but the complexity of selecting and positioning each icon increases
Solution Approach 1:
The system introduces experience icons as intermediary elements that mediate between the creator's planning intentions and the final immersive experience. These icons serve as visual placeholders that can be dragged, dropped, and positioned on experience spaces, providing an intuitive interface for spatial mapping without requiring direct manipulation of complex coordinate systems or technical parameters.
Solution Approach 2:
The system uses visual representations (icons) that copy or represent the essential characteristics of experience elements without requiring the full complexity of the actual media assets. Creators work with simplified icon representations that can be freely moved and positioned, then these placements are translated into the final experience, separating the planning phase from the implementation phase.
Data Source
AI summary
A system comprises a data storage device arranged to store information indicative of scenes of a media content project, and a user interface (UI). The UI is arranged to display information indicative of scenes of a media content project and, for a scene, to facilitate display of a representation of an observer and display of information indicative of an observer experience associated with the scene at a location relative to the observer representative of a desired location of the observer experience in the scene. The UI is arranged, for a scene, to facilitate selection of an observer experience to be associated with the scene and selection of a location of the observer experience relative to the observer. The system is arranged to store a data record indicative of the selected observer experience, the scene associated with the observer experience, and the location of the observer experience relative to the observer.


