VR/AR Suggestion Timing for Accurate, Low-Effort Facilitation

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Solution Overview

Problem

Determining the optimal timing for intelligent facilitation in user interfaces, such as VR or AR systems, is challenging due to the trade-off between early suggestions that may save user effort but lack confidence and later suggestions that are more accurate but less beneficial as users have invested more time.

Innovation Solution

A computational approach that uses probabilistic models and reinforcement learning to determine the optimal timing of intelligent facilitation by accounting for user-centric costs and benefits, forming a gain function to maximize user benefit.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If intelligent facilitation is provided early in the task, then user effort is reduced, but the accuracy and confidence of suggestions decrease

Engineering Contradiction:
Improveuser effortVSAvoidsuggestion accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system performs preliminary actions by providing intelligent facilitation suggestions early in the user task. The suggestion system proactively offers assistance before the user completes the task, aiming to reduce user effort while the task is still in progress. This preliminary intervention allows users to benefit from suggestions without having to invest full effort in completing the task independently.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts the timing and provision of intelligent facilitation based on task progress and user needs. Rather than providing static or fixed-point suggestions, the system adapts its facilitation approach throughout the task lifecycle, balancing early intervention for effort reduction with later intervention for improved accuracy as more task information becomes available.

Inventive Principle:
Principle #15Dynamics

2Measurement precision

If intelligent facilitation is provided later in the task, then suggestion accuracy increases, but user time and effort investment increase

Engineering Contradiction:
Improvesuggestion accuracyVSAvoidtask completion time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system provides suggestions in advance of task completion, allowing users to benefit from accurate guidance before they have fully invested their effort. By timing suggestions to occur during task execution rather than after completion, the system prevents time loss while maintaining the accuracy benefits of later-stage facilitation.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If intelligent facilitation timing is optimized, then user performance is enhanced, but system complexity increases

Engineering Contradiction:
Improveuser performanceVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system employs feedback mechanisms to optimize intelligent facilitation timing by monitoring user task progress and system performance. Through continuous feedback loops, the system learns from user interactions and task outcomes to automatically adjust when and how suggestions are provided, enhancing user performance without requiring manual configuration or complex external control systems.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260057621A1Optimizing the timing of intelligent facilitation
Publication Date: 2026.02.26 META PLATFORMS TECHNOLOGIES LLC
  • US20260057621A1 patent drawing
  • US20260057621A1 patent drawing
  • US20260057621A1 patent drawing

AI summary

The disclosed computer-implemented method may include systems and methods for optimizing the timing of when intelligent selection suggestions are provided within a VR/AR environment. In one example, the systems and methods described herein determine a probability that a potential action within a user interface is an intended action; quantify, over a period of time, a value of suggesting the potential action within the user interface; select a time at which to suggest the potential action based on the quantified value over the period of time; and suggest the potential action within the user interface at the selected time. Various other methods, systems, and computer-readable media are also disclosed.