VR/AR Video Conference Authentication Via Computer Credentials

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Solution Overview

Problem

Existing video communication platforms face challenges in securely authenticating users accessing virtual environments, particularly in virtual reality (VR) and augmented reality (AR) settings, where traditional login methods may be cumbersome and inefficient.

Innovation Solution

A system and method for authenticating users in VR/AR environments using credentials obtained from a connected computer system, allowing seamless access to video conference sessions through local network communication, with options for guest access and secure token-based authentication.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional login methods are used in VR/AR environments, then authentication security can be maintained, but user convenience and access efficiency deteriorate due to cumbersome repeated login requirements

Engineering Contradiction:
Improveauthentication convenienceVSAvoidlogin time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary authentication on a trusted computer device before the user enters the VR/AR environment. Authentication credentials are obtained in advance through a web browser or application on the computer, and this pre-authenticated state is then leveraged to enable seamless entry into the virtual environment without requiring repeated login actions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces an intermediary authentication mechanism that bridges the computer device and the VR/AR environment. A service on the computer device acts as a mediator to obtain authentication credentials from the video communication server and transfer them to the virtual environment, eliminating the need for direct user interaction with login interfaces in the VR/AR space.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If seamless cross-device access is implemented, then user experience improves, but authentication security may be compromised

Engineering Contradiction:
Improvecross-device accessVSAvoidauthentication security
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

A service on the computer device acts as a secure intermediary that mediates between the video communication server and the virtual environment. This intermediary obtains authentication credentials through proper authentication channels and transfers them securely, maintaining security protocols while enabling cross-device access.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a copy of the authentication state from the computer device and transfers it to the virtual environment. Instead of requiring re-authentication, the system replicates the authenticated session state across devices, allowing seamless access while maintaining the original authentication security guarantees.

Inventive Principle:
Principle #26Copying

3Productivity

If token-based authentication is used, then authentication efficiency improves, but system complexity increases due to additional credential management requirements

Engineering Contradiction:
Improveauthentication efficiencyVSAvoidcredential management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements self-service credential management where the service on the computer device automatically handles token acquisition, storage, and transfer without requiring user intervention. The authentication credentials are managed autonomously through automated service-to-service communication, reducing the perceived complexity for end users while maintaining efficient token-based authentication.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250322048A1Authentication Of Video Communications
Publication Date: 2025.10.16 ZOOM COMMUNICATIONS INC
  • US20250322048A1 patent drawing
  • US20250322048A1 patent drawing
  • US20250322048A1 patent drawing

AI summary

Methods, systems, and apparatus, including computer programs encoded on computer storage media relate to a method for authentication of video communications in a virtual environment. The system may provide a video conference session in a virtual environment. A VR or AR device may connect to a computer system to obtain credentials to access the video conference session. The VR or AR device may use the credentials to access and authenticate itself to the video conference session in the virtual environment.