VR/AR Video Conference Authentication Via Computer Credentials
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Solution Overview
Problem
Existing video communication platforms face challenges in securely authenticating users accessing virtual environments, particularly in virtual reality (VR) and augmented reality (AR) settings, where traditional login methods may be cumbersome and inefficient.
Innovation Solution
A system and method for authenticating users in VR/AR environments using credentials obtained from a connected computer system, allowing seamless access to video conference sessions through local network communication, with options for guest access and secure token-based authentication.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional login methods are used in VR/AR environments, then authentication security can be maintained, but user convenience and access efficiency deteriorate due to cumbersome repeated login requirements
Solution Approach 1:
The system performs preliminary authentication on a trusted computer device before the user enters the VR/AR environment. Authentication credentials are obtained in advance through a web browser or application on the computer, and this pre-authenticated state is then leveraged to enable seamless entry into the virtual environment without requiring repeated login actions.
Solution Approach 2:
The system introduces an intermediary authentication mechanism that bridges the computer device and the VR/AR environment. A service on the computer device acts as a mediator to obtain authentication credentials from the video communication server and transfer them to the virtual environment, eliminating the need for direct user interaction with login interfaces in the VR/AR space.
2Adaptability or versatility
If seamless cross-device access is implemented, then user experience improves, but authentication security may be compromised
Solution Approach 1:
A service on the computer device acts as a secure intermediary that mediates between the video communication server and the virtual environment. This intermediary obtains authentication credentials through proper authentication channels and transfers them securely, maintaining security protocols while enabling cross-device access.
Solution Approach 2:
The system creates a copy of the authentication state from the computer device and transfers it to the virtual environment. Instead of requiring re-authentication, the system replicates the authenticated session state across devices, allowing seamless access while maintaining the original authentication security guarantees.
3Productivity
If token-based authentication is used, then authentication efficiency improves, but system complexity increases due to additional credential management requirements
Solution Approach 1:
The system implements self-service credential management where the service on the computer device automatically handles token acquisition, storage, and transfer without requiring user intervention. The authentication credentials are managed autonomously through automated service-to-service communication, reducing the perceived complexity for end users while maintaining efficient token-based authentication.
Data Source
AI summary
Methods, systems, and apparatus, including computer programs encoded on computer storage media relate to a method for authentication of video communications in a virtual environment. The system may provide a video conference session in a virtual environment. A VR or AR device may connect to a computer system to obtain credentials to access the video conference session. The VR or AR device may use the credentials to access and authenticate itself to the video conference session in the virtual environment.


