VR Attractor Mechanism for Peripheral Information Awareness

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Solution Overview

Problem

In virtual reality (VR) environments, users are often unaware of important information located outside their direct gaze, as VR systems typically only present data in a 360-degree arc when the user is looking straight ahead, leading to missed peripheral information during immersive gaming experiences.

Innovation Solution

The implementation of a method that defines active and peripheral zones within a VR viewing environment, using a head-mounted display (HMD), where main content is presented in the active zone and secondary content is displayed in peripheral zones, with an attractor mechanism to draw the user's attention to new information in the periphery, allowing the user to pause and view secondary content without missing the main content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If VR systems present data only in a 360-degree arc when the user is looking straight ahead, then the user can focus on main content in the active zone, but peripheral information is lost or missed

Engineering Contradiction:
Improveperipheral informationVSAvoidVR display system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The VR viewing environment is segmented into distinct zones: an active zone for main content and peripheral zones for secondary information. This segmentation allows the system to present different types of information in appropriate locations, ensuring that peripheral information is not lost while maintaining focus on main content in the active zone.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system utilizes the angular/directional dimension of the VR environment by placing secondary content in peripheral zones at specific angles relative to the user's forward view. This dimensional placement allows simultaneous presentation of main and secondary content without blocking the user's primary focus while preventing information loss.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If secondary content is displayed in peripheral zones, then users can access additional information, but user attention must be drawn away from main content

Engineering Contradiction:
Improvesecondary content visibilityVSAvoiduser attention time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

Different regions of the VR environment are assigned different qualities and functions: the active zone maintains high visual prominence for main content, while peripheral zones provide secondary information with appropriate visual weighting. This local quality differentiation ensures secondary content is visible without stealing attention from main content.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The peripheral zone acts as an intermediary space that bridges the gap between complete immersion in main content and access to secondary information. Users can peripherally perceive secondary content without fully diverting attention, allowing continuous engagement with both main and secondary content.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If the user rotates the HMD to view peripheral zones, then secondary content becomes visible, but the main content in the active zone is no longer viewed

Engineering Contradiction:
Improvesecondary content accessVSAvoidmain content viewing continuity
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

Secondary content is pre-positioned in peripheral zones within the user's peripheral vision field, allowing users to become aware of additional information without requiring active rotation of the HMD. The system prepares the information in advance in a location that is naturally visible during normal forward viewing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides more than just central viewing by incorporating peripheral zones, but does not require complete rotation to access this information. Users can partially shift their gaze or maintain forward orientation while still perceiving secondary content, avoiding the need to completely turn away from main content.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12134037B2Method and system for directing user attention to a location based game play companion application
Publication Date: 2024.11.05 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12134037B2 patent drawing
  • US12134037B2 patent drawing
  • US12134037B2 patent drawing

AI summary

A method for providing information in an HMD. The method includes defining an active zone in a virtual reality (VR) viewing environment of a user as presented through a 3D display of the HMD. The method includes placing main content in the active zone of the VR viewing environment. The method includes defining one or more peripheral zones outside of the active zone. The method includes placing secondary content in the first peripheral zone of the VR viewing environment. The method includes displaying an attractor within the active zone in conjunction with the entry of new data in the secondary content, wherein the attractor brings attention of the user to the first peripheral zone. The method includes detecting rotation of the HMD from the first orientation directed to the active zone towards a second orientation directed to the first peripheral zone. The method includes pausing the main content.