VR Audio Doppler Simulation via Physics-Based Frequency Shifts

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Solution Overview

Problem

Current virtual reality technologies face challenges in rendering a realistic hearing experience due to limitations in simulating audio effects like the Doppler effect, which is difficult to achieve through conventional signal processing, especially when sound sources and observers are in motion.

Innovation Solution

A method involving physics simulation and signal processing that takes into account the motion of sound sources and users, using a processor with a simulation circuit to generate audio outputs by determining and applying frequency shifts, enabling real-time simulation of Doppler effects in virtual reality environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional signal processing is used to generate audio outputs in VR, then the device complexity is reduced, but the ability to simulate realistic audio effects like the Doppler effect deteriorates

Engineering Contradiction:
Improverealism of audio effectsVSAvoidcomplexity of processing system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system divides audio processing into separate functional modules: a physics simulation module that calculates Doppler effects based on motion data, and a signal processing module that applies the calculated frequency shifts to audio signals. This segmentation allows each module to specialize in one aspect, improving overall realism while keeping individual module complexity manageable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary physics simulation layer between motion input and audio output. This intermediary calculates the Doppler effect parameters based on relative motion between sound sources and observers, then passes these parameters to the signal processing stage. This intermediary enables realistic audio effects without requiring the signal processing module to directly handle complex physics calculations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If physics simulation is performed to simulate Doppler effect, then the realism of audio experience is improved, but the computational complexity and processing time increase

Engineering Contradiction:
Improverealism of hearing experienceVSAvoidcomplexity of simulation circuit
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary physics simulation calculations to determine Doppler effect parameters before applying them to audio signals. By pre-calculating frequency shifts based on motion data, the system prepares the necessary parameters in advance, which simplifies the subsequent signal processing stage and reduces real-time computational burden during audio rendering.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces direct mechanical/acoustic physics simulation with a computational model that calculates Doppler effects using mathematical formulas. Instead of simulating actual sound wave propagation through complex physics engines, the system uses simplified mathematical relationships between motion parameters and frequency shifts, reducing computational complexity while maintaining realism.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If audio outputs are adjusted in real-time based on motion data, then the immersive experience is enhanced, but the processing speed requirements increase

Engineering Contradiction:
Improveimmersive experience qualityVSAvoidprocessing speed
Core Design Contradiction:
ReliabilityVSSpeed

Solution Approach 1:

The system continuously processes motion data and updates audio outputs in real-time without interruption. The physics simulation module continuously calculates Doppler parameters based on current motion states, and the signal processing module continuously applies these parameters to audio signals. This continuous processing ensures the immersive experience remains consistent and responsive to user movements, maintaining high reliability throughout the VR session.

Inventive Principle:
Principle #20Continuity of useful action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach effectively simulates the Doppler effect in real-time, enhancing the realism of audio experiences in VR by accurately adjusting audio outputs based on user and sound source movements, thereby improving the overall immersive experience.

Implementation Method 1

performing physics simulation for realization of one or more audio effects... effectively simulates the Doppler effect in real-time... accurately adjusting audio outputs based on user and sound source movements

Methodology Applied
Scientific EffectDoppler effect: Doppler Effect

Data Source

PatentUS10123147B2Enhanced audio effect realization for virtual reality
Publication Date: 2018.11.06 MEDIATEK INC
  • US10123147B2 patent drawing
  • US10123147B2 patent drawing
  • US10123147B2 patent drawing

AI summary

Methods and apparatuses pertaining to enhanced audio effect realization for virtual reality may involve receiving data in a virtual reality setting. The data may be related to audio samples from one or more sound sources, motions of the one or more sound sources, and motions of a user. Physics simulation may be performed for realization of one or more audio effects based on the received data. Signal processing may be performed using a result of the physics simulation. Audio outputs may be provided using a result of the signal processing.